Where's the chip-hop? by oyd11 [web]
.-.. 7%$#%%# /#$#@88##@7# |##$$8/ 7@84#@ v- #$@# #$@4# . . | #88# : . : |. #@@# ; , .. ; #@#: :_: :_~ . . . . ._. . ._. ._; # ### ## `Oyd11 ■ Title: "Where's the chip-hop?" ■ What?: A demo for the Nintendo-GameBoyColor(tm) by Oyd11 ■ ROMSize: 32kB ■ Compo: BUNG's 4th GAME (oops) compo 8-Jan-2001 (4th?). ■ Features: This is my 1st GB(C) release, it also introduces my new music player for the GB which shall remain nameless for now. ■ Run: On a real GBC. Mind that the GBC clips low sound frequencies, so if possible, hook your GBC to an external amp and pump up the bass, else you won't really hear the bass playing, which will make the tune sound abit weird(er). GB Classic should play the tune just fine (but no demo there ;) ■ Release notes: This is not the same version that I sent Bung, I have changed some fx timing abit after watching the demo a few times. ■ 'Hidden' features: Debugging keys where not removed, so you can try keypad mashing in various scenes if you wanna see the fx in diffrent configurations. Mail me if you want the keymap explained ;) mailto:oyd11@softhome.net http://members.xoom.com/oyd11/ (^^ nothing of interest for now, but might change ?) ----------------------------------------------------- _ / ` | _ _ _ _ ( .-. ._) ._) (_` ._) _( _ \_, ( ) \_, \_, ._) \_, (_) 3 3 (_) ( Copyright: (c) Cheese d33p Entertainment, 2000 - 2001.
[ back to the prod ]