Morphilia by Encore
MORPHILIA by ENCORE Final version of demo for MorphOS PPC. Video-preview generated from alpha version of the demo was released as wild-demo at Decrunch 2019 party in Wroclaw/Poland (14-16 June 2019). code, engine, design, gfx 2D, gfx 3D, anim MDW music Hansee (C) 2019-2020 ENCORE Contact: e-mail: encore@amiga.pl twitter: @encoregames Requirements: hardware: PowerPC CPU, 3D accelerator software: MorphOS 3.11+, 3D drivers -------- info -------- Special thanks and greetings for: My forgiving family: Nati, Ira, Igi Hansee for the awesome music Caro - I can't stop crapping ;) Decrunch party organizers - thanks for organise demoscene party in my city :) MorphOS Team - thank you for developing my favourite Amiga-like operating system PPA, eXec, MorphZone, MorphOS Storage, morphos.pl admins and guests Krashan and MorphOS Team for Reggae - great audio engine for MorphOS All real and happy users of: MorphOS, AmigaOS4, AROS and... Amiga Classic :) -------- A few (un)interesting facts about the Morphilia... 83 butterflies were involved for create this production. No butterflies were harmed in the making of this demo. The demo allows to switch between window and fullscreen modes at any time - just use RightCmd+F shortcut. Devices used during creating the demo: - PowerBook G4 with MorphOS 3.11-3.13, - MacBook Pro mid 2012 with macOS 10.14/10.15, - iPhone 8 with iOS 12/13, - iPad mini 2 with iOS 12. All 3D graphics (objects, scenes, animations) created in Blender 2.79b for macOS and exported to internal formats of the engine using Encore's plugins for Blender. 2D graphics created in: - Pixelmator Pro, Affinity Designer for macOS, - ImageFX, ArtEffect for AmigaOS/MorphOS. Coded in C/C++ with: - Flow Development Studio with GCC 6/8 on MorphOS, - Xcode 10/11 on macOS. The demo uses Encore Engine 4.1.0 which has been developing by MDW since 2006. This is very simple and lightweight engine which allows to create demos/games for various platforms. However main target is new Amiga-like platforms (called AmigaNG): AmigaOS4, MorphOS, AROS. Current version of the Encore Engine requires simple C++ and old version OpenGL (fixed pipeline without shaders support). These requirements could be changed in a future. It depends on features of OpenGL implementations for supported platforms (especially: MorphOS, AmigaOS4, AROS). See you in our next productions... Mariusz "MDW" Wlodarczyk Wroclaw/Poland, 4 May 2020
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