4musiK by Dune & Sector One [web]
__________ /\ \ ____ ____ ____ ______ / \_________\__\___\\___\ /\___\ ____/\_____\ / / ___ /_\_\ // /_/ / /_/\___\/ / \ / \____/ / \// /__\/ /__\/ / / --- SILLY VENTURE 2k18 --- \\/______ / / _/ / _/ / / _ / GDANSK - POLAND \ / \/ /____/_______/_______/______/ / --- 02nd-04th November --- \/_________/ /_______ ____ ___ _______/_____ ___ _________ ________ / \ / ______/ \/ / /__/ / / __ / _____/ / \ / ____/__ / / ____/__ / / \/____/ _____/____ \ \ / / / / / / / / _ \ / \ \ /________/___/\___/__________/______/_____/_____\_________/ \ \/ / / / / / / / / / \ /_______ /___/\/__/_________ /_____ /____ /_____ /________/ \ / \/ SILLY VENTURE 2k18 United Atari scene art festival - DUNE - - SECTOR ONE - are proud to present their first 4K co-op demo called " 4musiK " for Atari Falcon 030, 14 Mb. Code ................ : Thadoss / Dune Music ............... : Dma-Sc / Sector One Requirements: ------------- - An Atari Falcon 030 with at least 14 Mb of RAM - At least 4096 bytes of floppy or hard disk space ;) - No FPU or accelerated board needed Feel the power of the standard 16 Mhz falcon! This demo runs on both RGB and VGA screens, but it runs better on an RGB monitor. History: -------- At the beginning of september, I woke up and realized that I hadn't started to code anything for the SillyVenture yet. Since a long time, I wanted to make a falcon 4K demo with music, as they do on PC or Amiga. So now, after two months of work, here it is! Technical details: ------------------ This demo is 100% 68030 assembler code + DSP code. There's no FPU code. The software samples synthesizer uses the code of Cinter4, an Amiga sound synthesizer developped by Aske Simon Christensen (aka Blueberry). The module replay routine uses both the 68030 & DSP code. - The DSP code uses automodified code to reduce the size. - The 68030 replay routine only allows use of the volume effect on the tracker module file. All other effects have been removed for memory optimisation. I used PackFire 1.2k by hitchhikr/Neural to compress. The original unpacked PRG takes 17642 bytes all included (music patterns, samples definition, code & datas). Music details: -------------- It was fun playing with Cinter synthesis, trying to get some interesting sounding instruments from its various parameters. It reminded me of FM synthesis, but less complicated. In the end you can create some pretty 80's sounding synth instruments. And even make it rougher by adding some distortion. Also creating noise from ultra-modulated frequencies, is quite like jumping over a border. ;) Thadoss & Dma-Sc Dune & Sector One 2018 Have fun, stay (H)Atari. See you in Gdansk.
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