Polygonia by bitl
· . ▄████████▄ ▄███████▄ ▄██▄ ▄██▄ ▄██▄ ─┼──────────────┼─· ███▀ ▀███ ████▀▀▀████ ████ ▀████▄████▀ │ DEV0TEd: │ ███▄ ▄███ ███ ███ ████ ▀█████▀ │ FC, Triton, │ █████████▀ ███ ███ ████ ███ │ Dust, EMF, │ ████ ████▄▄▄████ ████▄▄▄▄▄▄▄ ███ │ Cascada, M12 │ ▀██▀ ▀███████▀ ▀████████▀ ▀█▀ ·─┼──────────────┼─ ▐ ▀▀▀ ▀▀▀▀ ▌ . . ▄████████▄ ▄███████▄ ▄██▄ ▄██▄ ▄█▄ ▄███████▄ ████▀ ▀▀▀ ████▀▀▀████ █████▄ ████ █████ ████▀▀▀████ ████ ▄▄▄▄ ███ ███ ███████████ █████ ████▄▄▄████ · ████ ▀▀███ ███ ███ ████▀██████ █████ ███████████ · . █████▄▄▄███ ████▄▄▄████ ████ ▀████ █████ ████ ████ . │ ▀████████▀ ▀███████▀ ▀██▀ ▀██▀ ▀█▀ ▀██▀ ▀██▀ │ │ ▀██▀ ▀█▀ │ │ █ │ │ ▌ │ │ · │ │ BiTL PRESENT: │ │ P■O■L■Y■G■O■N■i■A │ │ intro contribution on PARADOX 2K+1 │ │ │ │ Hello, PC-fans! This my second intro and it also coded on pascal, │ │ and also in OLDSCOOL style, but to my mind this intro have more │ │ interesting scenes coded in best traditions demoscene beginnings 90th. │ │ Intro compiled in real-mode with used only instructions 80386, 80287. │ │ All parts used unchain4 modes 320x200 or 320x400 res., 256 color and │ │ all parts make 70 frames per second (with wait vertical retrace) on │ │ Pentium 100 (sucks, i know :). For this intro i coded quite good algo- │ │ ritm rotate-proection 3D-vector on asm use in main 8087 instructions, │ │ this algoritm applied on part "Fractal Tree"(1500 plot + 19 polygons), │ │ "3D morph" (4000 (not modex trick :) plot + 18 polygons) and "Greetz". │ │ In 3D object part (with colour background) for move background used │ │ only change VGA palette (Funny, yes?). │ │ Final picture drawn by me in Autodesk Animator 1.3,. it was possible │ │ to use as an emblem of PDX? :) │ │ │ │ · ■ REQUiREMENTS: ■ · │ │ ·─┼────────────────────────────────────────────┼─· │ │ │ =im recommend:= │ │ │ │ P100, fast VGA, 550Kb of base mem │ │ └─────────────┼─·SoundBlaster Pro for great tune by Purple─┼─────────────┘ │ Motion │ │ │ │ -=No windows!, only pure DOS=- │ │ │ ·─┼────────────────────────────────────────────┼─· · · SPEAKING BiTL The purpose of creation by this of intro was idea to stop the tendency to growth of the hardware requirements on demoscene of Russia and all world. I very much am disturbed the fact, that on change of art of programming comes faster computers. Whether is a lot of among the modern democoders will be those who could coded what be on 286-386? I know, many people on the scene are disturbed this problem. PIII, 128Mb RAM, TNT2, WINDOWS, DIRECTX, OPENGL - all this good but is impossible to forget and about elementary optimization... ■ GREETZ GREETZ ■ ┌──────────────────────·GROUPZ·───────────────────────── ┌────┴─────┐ │ RUSSIAN │ SANDS - Guys, continue to make what make └────┬─────┘ THROB - i wait new demos & intros :) │ NEONRAY │ T-REX - big hi all members! │ HRG - till now sometimes i re-read "Harm" │ ACCEPT CORP. - would like more PC-releases · PROXIUM ┌──────────┐ │ WORLDS │ REPLAY ─ MOOTORI ─ ORANGE ─ HORNET └────┬─────┘ │ ·─┼─────────────────────·PERSONS·─────────────────────────· . │ PYRODEX - your intros on MRS2001 GREATEST! │ SUNMAN - hi! =) │ SPINE - Hi, remember me? :) How are u? │ PHANTOM LORD - Greetz to demoscene of Armavir city │ MANWE │ SONK - privet muzhik! :) │ DiLeTANT - Sanx for co-processor's documentation . : · ·─┼────────────────────────────· CREDITZ: ·──────────────────────────┼─ │ CODE, GFX, FONT: · MUSIC: │ │ BiTL (ungrouped) │ Purple Motion / FC │ │ - │ - │ │ for contact: │ chip-tune from first music │ │ ALEKS_GS@YAHOO.COM . disk by Future Crew (1992) │ ─┼──────────────────────────────────────────────────────────────────┼─· ·
[ back to the prod ]