Light [cft] by CorridaSoft [web]
And God said light and there was light, and God saw the light and it was good, and God divided the light from the darkness. L II GGGGG H H TTTTTT L G H H TT L II G GGG HHHHH TT L II G G H H TT LLLLL II GGGGG H H TT ------------------------------------------ ****** (c) CorridaSoft 1999 ************** ------------------------------------------ For the contest at FlipCode outpost in may 1999 April 22nd Anno domini 1999 Pablo de Heras Ciechomski for CorridaSoft (1) Requirements (2) Credits (3) Demo info (4) History (5) Greets (6) CorridaSoft company info (1) Requirements Pentium class 200 MHz processor or higher recommended. Must have a performancecounter. All Intel have one D3D hardware accellerated graphics card (3DFX Vooodoo 1 or better) Sound card (not required but can add that extra flavour) One slice of drive-space that is writeable. Cannot be run from a CD for example. 650 Kb rougly. Windows 95/98 DirectX 6.1 Tested on: Processor Mem Graphics card Sound card PII 350 128 MB RIVA TNT 16 MB AGP Sound Blaster Live! Value P200 MMX 128 MB Canopus 3DFX 6 MB PCI Jazz Sound card (2) Credits What, why, who and with whom? This is a CorridaSoft demoproduction. 'Tis a one man endeavour through the valley of magic and great obfuscation. 'Tis a juggling of the possible in the context of the creative mind of a salmon. 'Tis day and light combined in a phosphorus media of todays milennia. 'Tis a demo. Programming : Pablo de Heras Ciechomski Music : Pablo de Heras Ciechomski 3D-modelling : Pablo de Heras Ciechomski Graphis : Pablo de Heras Ciechomski Design : Pablo de Heras Ciechomski I had a demogroup one's (time's a strange concept) on the PC VGA scene. Coding in DOS and all a that. Now I'm in the land of milk and honey called Windows. Sure 'tis a glorious OS, praise it :) Coding was done in handoptimized assembler on a CRAY so don't expect it to be fast :=). I'm and oldskooler yeah I know. (3) Demo Info It is all coded in C++ for windows using Direct3D Retained Mode. Good ol┤ MIDAS sound system used. Demo contains jpeg compressed pictures decompressed in realtime to save space. The jpg files are decompressed into the cache directory to bmp format, loaded into memory and then deleted directly. I didn't have time for a memory loader and Direct3D has not one sample for doing this although it is supported. All the 3D meshes are made and texturemapped inhouse. Music composed in ModPlug tracker. You think it's too short a demo? Hmmm... I tried to think of more but stayed here, because it was whole and could not be manipulated into another shape or state, or it would no longer be called Light, as in the warm light of the sun or the lightness of a feather. (4) History In the year 1995 a demogroup was founded by Herbsman and Paulus called Prophets. We made some demos for the DOS platform using Borland Pascal 7.0 and inline assembly. It ended in early 1998 when we had surpassed our youthly excavations into the soil of silicon mysteries. Not until now there is a production worth showing on the Windows platform due to learning of C++, windows API and the recent hardware accelleration availability on the normal consumer market. Although it is a one man job I hope it is diverse enough to appeal to you. (5) Greets Greetings go out to: Bill Gates (640 kB IS enough for everyone, at least harddrive space :) FlipCode Outpost SweetOblivion DevGames Geoff Howland (Man are you busy. Keep it going) Future Crew (Second Reality is till number one) Seen Cubic Lionhead Studios OutBreak former Prophets members Herbsman, Schizo Fren and Lark Hammer (you know who you are) Cascada Phenomena (Amiga world domination) Complex Gods (Toys was a really strong movie) (6) CorridaSoft info: Founded in march 1999 for game programming purposes. Our current game project workname is IK++ and you can find info on it and download the alpha at http://hem2.passagen.se/pdh/ /Pablo de Heras Ciechomski aka Paulus of Prophets Computer Science and Technology student at Lund Institute of Technology in sweden Owner of CorridaSoft
[ back to the prod ]