aoki by TB2 [web]
_______ + /____ \_ . \___ \___/\ . . __ _._._ /\_\__\/ :: _\\\. /___/ \_/ /__ : \___ ___/ .. \ /| \_ t B 2 PRESENTS >>>>>>>>>> / /____________/\________./\ :. \___/\\_________\/\________\/ :: \__\/ :: :: :: :: AOKI FOR BZOOM'06 :: : : ........................................................... <<<<<<<<<< C R E D I T S >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> code/3d/visuals : SHAKUL 3d/visuals : FROHIKEY music : NOOLY kkrunchy : RYG OF FARBRAUSCH minifmod : FIRELIGHT TECHNOLOGIES ........................................................... <<<<<<<<<< S W I T C H E S >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -window = run in a window -fullscreen = run fullscreen (default) ........................................................... <<<<<<<<<< R E Q U I R E M E N T S >>>>>>>>>>>>>>>>>>>>>>>> windows compatible OS modern nvidia/ati graphic card (with recent drivers and GLSL shader support) ........................................................... <<<<<<<<<< C O M P A T I B I L I T Y >>>>>>>>>>>>>>>>>>>>>> GL_EXT_framebuffer_object extension is being used a lot, because it is the simplest and most efficient way of rendering into an OpenGL texture. Other methods are either slow, cumbersome, or both. However, since this extension is still quite recent (2004), it might still be unsupported by older hardware or outdated drivers. If you suffer from this limitation, please let me know (get the e-mail address from http://nuane.com/). ........................................................... <<<<<<<<<< G R E E T S >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> KEWLERS LKCC LOW FUEL MFX MOVSD TRACTION POUET / SCENE.ORG CREWS AND ONE BEER IS FLYING TO PETGRIDUS *bang* .......................................................... <<<<<<<<<< C O N T A C T >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> http://www.idiology.com/tb2 http://nuane.com/n2 ..........................................................
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