SI2 by Five Finger Punch
[0;40;37m╔═════════════════════════════════════════════════════════════════════════════╗ ║[1;36m 'SI' made in 1998 as a failed 256 bytes entry to 'Space Invader Competition'[0m║ ║[36m[7CAfter over 20 years of honing my sizecoding skills (not really ) [37m ║ ║[33m[23C[1;30m __[0;33m [37m[22C[1;30m __[0m [36m[14C[37m[7C║ ║ [1;35m [0m[21C[45;30m [1;40m▄[0m ƒive ƒinger Punch [1;35m [0;45;30m [1;40m▄[0m[21C║ ║ [33m[16C[37m[6C[45;30m [1;40m█__[0m [30m [37m [1;35m[8C[0m [1;30m ___[0;45;30m [1;40m█[0m[21C║ ║ [1;35m [0m[21C[30m [1m▀▀▀[0;45;30m [1;40m▄[0m [30m [37m [1;30mpresents[35m [0m [45;30m [1;40m▄▀▀▀▀[0m[21C║ ║ [1;35m [0m[22C[1;30m___[0;45;30m [1;40m█_______________[0;45;30m [1;40m█__[0m[23C║ ║ [1;35m [0m[21C[45;30m [1;40m▄[0m[21C║ ║ [1;35m [0m[18C[1;30m___[0;45;30m [1;40m█__[0m[19C║ ║ [1;35m [0m[17C[45;30m [1;40m█▀▀[37m▄[0;45;30m ╒╤═╕ [35m [30m╒╕[35m [30m ╒═╤╕ [1;40m█▀▀[37m▄[0;45;30m [1;40m▄[0m[17C║ ║ [1;35m [0m[13C[1;30m___[0;45;30m [1;40m█[37m▄▄█[0;45;30m ╘╧═╤╕ ││ ╒╤═╧╛ [1;40m█[37m▄▄█[0;45;30m [1;40m█__[0m[15C║ ║ [1;35m [0m[12C[45;30m ╘══╧╛╧╘╛╧╘╧══╛ [1;40m▄[0m[13C║ ║ [1;35m [0m[12C[45;30m a Space Invaders clone [1;40m█[0m[13C║ ║ [1;35m [0m[12C[45;30m [1m█[40m▀▀▀[0;45;30m in 256 bytes [1;40m█[0;5;30m▄▄▄[0;45;30m [1;40m█[0m[13C║ ║ [1;35m [0m[11C[45;30m [1m█[0m [45;30m [1;40m█[0m [45;30m [1;40m█[0m[13C║ ║ [1;35m [0m[12C[35m████[1;45;30m█[0m [45;30m [1;40m█▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀[0;45;30m [1;40m█[0m [45;30m [1;40m█[0m [1;35m[10C[0m║ ║ [1;35m [0m[12C[35m████[1;45;30m█[0;35m [37m [45;30m [1;40m█_______[0m [1;36m[6C[35m [30m________[0;45;30m [1;40m█[0;30m [1;35m [0;45;30m [1;40m█[0m[13C║ ║ [1;35m [0m[13C[1;30m▀▀▀▀[0m [1;30m▀▀▀[0;45;30m [1;40m▄[0m [1;35m [0m [35m [45;30m [1;40m▄▀▀▀▀[35m [0;30m [1m▀▀▀▀[35m[5C[0m[8C║ ║ [1;35m [0m[12C[1;35m[5C[0m[7C[45;30m [1;40m█[0m [1;35m [0m [35m [45;30m [1;40m█[0m by Vilcans / ƒƒp[7C║ ║[28C[1;30m▀▀▀▀▀▀▀▀▀[0m[5C[35m [1;30m▀▀▀▀▀▀▀▀▀[0m[25C║ ║[1;36m [0;36mfeat.[6C[1m[65C[0m║ ║[1;36m Smooth double-buffered mode 13h gfx * Mouse controlled ship! * Screen shake [0m║ ║[1;36m [0;36mInvader formation moves down when any invader hots the edge * Fire animation[37m║ ║[1;36m New invader wave when one has been destroyed * Game over state - back to DOS[0m║
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