DUNE_255 by Dune
__________ /\ \ ____ ____ ____ ______ / \_________\__\___\\___\ /\___\ ____/\_____\ / / ___ /_\_\ // /_/ / /_/\___\/ / \ / \____/ / \// /__\/ /__\/ / / --- SILLY VENTURE 2k21 --- \\/______ / / _/ / _/ / / _ / GDANSK - POLAND \ / \/ /____/_______/_______/______/ / 09-12 December \/_________/ /_______ ____ ___ _______/_____ ___ _________ ________ / \ / ______/ \/ / /__/ / / __ / _____/ / \ / ____/__ / / ____/__ / / \/____/ _____/____ \ \ / / / / / / / / _ \ / \ \ /________/___/\___/__________/______/_____/_____\_________/ \ \/ / / / / / / / / / \ /_______ /___/\/__/_________ /_____ /____ /_____ /________/ \ / \/ SILLY VENTURE 2k21 United Atari scene art festival THADOSS - DUNE is proud to present his first 255b demo for falcon 030 called " DUNE_255 " -------------------------------------------------------------- You must start the demo with a clean Falcon (reset is strongly requested), in the following resolution: True-color mode 40 columns interlace : off Brightness and luminosity of the screen should be set to high. -------------------------------------------------------------- Technical infos: This demo weights 255 bytes, including the TOS header. The code+data size is 223 bytes. It alterns 4 rotozoomer sequences with a fractal screen cleaner. A Yamaha chipmusic plays according to the animation. The music is generated procedurally. The Yamaha notes used are inspired by Gwem's wonderfull 128b st demo: https://www.pouet.net/prod.php?which=57921 The sequences are organized as follow: 1 - the chorus part - a fractal screen cleaner 2 - a rotozoomer with some flat squares texture 3 - a rotozoomer with a Sierpinski texture 4 - a rotozoomer with another Sierpinski texture 5 - a rotozoomer with a Sierpinski fractal texture The source code is included. Many thanks and greetz to all the Atari scene. Special thanks to Grey for the Sillyventure. Thadoss / Dune 2021 Have fun, stay (H)Atari. NB : This text file is bigger than the demo size ;)
[ back to the prod ]