Music Contest 2 Intro by Digital Infinity
.....--------- May 25th, 1994 --------..... ''''' ````` ▄▄ ▐█▀▀▄ ▐█▀▀▄ ┌─█▀▀█▄─────▄▄──┬┬───────▄▌──▐▄──────▄▀▀▀▄───┬──────▐▐────────▐▐─────┬┬ │▐▌ █ ▀ █ ││ ▌▀▄▄▀▐ ▐▌ ▄▄ ▌ │ ▐▐ ▐▐ ││ ├█────▐▌────▄▀──┼┼───────▌ ▐▌ ▐─────█ ▐▌▀█▌──┼──────▐▐────────▐▐─────┼┼ │█ ▄ █ █ █▄▄▄ ││ ▌ ▐ ▐▌ █ ▌ │ ▐▐ ▐▐ ││ ├▐▌█▌──█────────┼┼──────▐ █ █ ▌───▐▌▐▌──────┼──────▐▐────────▐▐─────┼┼ │ ▀▀ █ █ ▄▀▀▄ ││ ▌▐ ▌▐▐ ▌ ▐▌▐▌ │ ▐▐ ▐▐ ││ ├─────▐▌─────▄▀─┼┼─────▐ ▌─█▌▐ ▌───▐▌ █───▌──┼──────▐▐────────▐▐─────┼┼ │ █ ▄▀ ││ ▄▄▄▌▐ ▀ ▌▐ █ ▐▌▄█▌ │ ▄▀▀▀▐ ▄▀▀▀▐ ││ └────▐▌────▀▀▀▀─┴┴─▐▌ ▌─── ▌▐─────▐▌ ▀▀ ▌──┴──▐▌───▐────▐▌───▐─────┴┴ ▐▌ ▀▀▀▀ ▄▄▄▌▌ ▀▄▄▄▀ ▀▄▄▄▀ ▀▄▄▄▀ ▄▀ ▐ ▌ ..... ▀▀▀▀ ..... `````***** Music Contest ][ Demo *****''''' Concept - Snowman Code - Daniel Potter Design - Phoenix, Daniel Potter, Snowman Art - Jester, Okeanos, Boomer, Inspek Music - Snowman System Requirements - 571,249 bytes memory (541,249 without music) VGA video Gravis Ultrasound (if you want music) ///////////////// // Quick Story // ///////////////// Well, I'll try to make this story quick, but you know me. :) About January 10th of 1994, when I was just beginning to get some details down for Music Contest ][, I had the idea that I should have a demo to go along with the contest. It would look good, and give the competition some more credibility. I looked around for someone to code the demo. Here is one of the more interesting replies I received: -- > This is Snowman. I'll make this letter short and to the point, > as I am sure you are very busy. I have recently concluded my Music > Contest here in the United States. It was a very big sucess with around > 30 entries to the competition. > I am due to announce Music Contest 2 in a month or two and I > really want a nice intro for it. I have a mod which is pretty good > already written for it. All I need is a little intro, not too flashy, > announcing the specifics of the contest. > Rather than tell you exactly what I want, I would first like to > see if you would consider doing this. Then, if you decide that you > would like to, we can go into specifics. I'm sorry, but due to the fact that we have so many projects open right now, we will not be able to make an intro without a reasonable price. Samuli "GORE" Syvahuoko PR Department Future Crew -- Hey, I had to try didn't I!? :) Finally, after a couple of weeks of searching with no success, my friend Ryan Cramer pointed out an aspiring coder by the name of Phoenix that had done a BBS at for Ryan. I got into contact with Phoenix and he seemed willing to do the project. Within a couple of weeks, we had the basic script down for the entire thing (this is early February). About the same time, I would happen to download a song called SERENITY by Jester (not of Sanity). There was a beautiful picture included with the song, and the author's address was attached. I wrote Jester a letter telling him a really liked the package, and BOOM!, he became the main artist for the Music Contest ][ project. For the next month, the demo would move steadily along. I set the release date at April 15th, but at the rate it was going, it should have been done way before April 1st. With the demo getting nearer to completion, Phoenix decided to take a break. Unfortunatly, a month and a half later he was still unwilling to resume work on the project. I was getting very frantic. Jester had worked his butt off to get the pictures done by the April 15th deadline, and here it was mid-May! Boomer had done the font. Okeanos had done the title picture, and Inspek had done the ANSI. All were waiting for Phoenix to get work done on the demo. Finally, on May 16th, I got fed up with Phoenix, and pulled him off the project (effectively putting three and a half months of work down the drain). I contacted Daniel Potter (the coder in Digital Infinity and a friend of mine) and he was really excited about picking up the project. Once I saw his routines, I wished I had started out with him in the first place. Well, Daniel worked like a trooper, and on May 26th (11 days after he got the project) the demo WAS DONE! I do owe a lot of credit to Phoenix for doing the initial design for the project. However, after having to answer about 15 letters from upset people that the demo wasn't out, plus having the whole team of artists getting angry with me because I made them hurry to meet the April 15th deadline, I don't exactly feel too positively toward Phoenix for having neglected us all... ...but this is negative. This demo is supposed to be an enjoyable experience, so watch and enjoy. I just thought you all might be a little curious as to what went into making this thing, and why it was sooooooo late. -Snowman/Digital Infinity May 26th, 1994 ///////////////////////////////////////////// // Design: PHOENIX, DANIEL POTTER, SNOWMAN // ///////////////////////////////////////////// Intro Fire - Originally started as a Fire Rip conceptualized by Phoenix. The Fire Rip was essentially a little rip in the screen that kept growing outward. Not very tricky. Daniel took this effect and put the fire routine in. While I have seen this effect done before, I don't think I've ever seen it done this well. Vecter Dot MC - Originally started as a Gerard (or however you spell that) routine by Phoenix. He had the routine done for a cube, and was in the process of defining the shape of the MC when... Daniel put this vector dot MC in. The splash at the end (where the vector dot MC crashes on the the bottom of the screen) was originally done by Phoenix (however, it is much smoother with Dan's routine). Boring Text Part - The texture map zooming was originally my idea, and when I turned the coding over to Dan, he happened to already have a similar routine ready. /////////////////////////// // Code: (DANIEL POTTER) // /////////////////////////// It's about 2500 lines of Protected Mode assembler, under the control of Tran's PMODE 2.2x-whatever.. The source comprises about 50k in one big file (that's not including the music driver, of course) Except for ONE title screen, the entire demo is written fully using chained (standard) VGA 320x200 mode. Using planed (Mode-X) would have been a total waste of CPU time. The file you see, 'MC2.WAD' is -NOT- an id format WAD file. While id's WAD format is a complex data structure allowing dynamic replacement of separate files, ours is exactly what it looks like - a WAD of files. The intro took approximately 20-25 hours of work over a period of about a week (it was a quicky:). The fire effect.. well I did not copy it from someone else's code. Instead, I coded it myself blindly first (using what I thought it did) and I added a few processing suggestions later. The overhead scroller.. completely my thought and code (no examples). All art is stored in a compressed RLE format I invented real fast for the demo. Design of the demo was by myself (Daniel Potter). I'd like to thank Phoenix who originally helped on the project, and who gave me some ideas for mine. //////////////////////////////////////////////// // Artwork: (JESTER, OKEANOS, BOOMER, INSPEK) // //////////////////////////////////////////////// The title picture, book picture, CD picture, and trophy picture were all ray-traced by my good friend Jester in Germany. He worked very diligently on these pictures, and together we must have gone through at least half a dozen drafts on each one. In the end, I am very pleased with them. The remaining picture was drawn by Okeanos of Astec in Canada. I con- tacted Eric St-Amand (also of Astec) and asked him to find someone to do a picture. About two weeks later, this picture was sent to me. I am very pleased with it as well. The font and the FILE_ID.DIZ were drawn by Boomer the Bass Pig, who I can always count on when I need something in a hurry. Boomer lives in Texas, and he has a very interesting accent on the phone. He can write music, do artwork, code a little, and ride a bucking bronco for over 11 seconds! Is there any thing this guy can't do? :) The end ANSI was drawn by Inspek of KLF. Recently, I started to post KLF releases on the FTP that I am a music-op for (wasp.eng.ufl.edu). This is kind of one of those "you scratch my back, I'll scratch yours" deals. ////////////////////// // Music: (SNOWMAN) // ////////////////////// The music is UltraSound only (we will have an SB player, not by choice but by force soon). It is generated using a modified version of Tran's Gus driver that does not use double the channels (it was a good idea, but no cigar for the output rate). The music was written originally with MultiTracker to facilitate use with a different music driver, but imported later to F2R format using Farandole Composer v.96. This song has a wide dynamic range, so there are a few things that I would appreciate you doing to make sure you don't hear the song incorrectly. First, if at all possible, use a GUS not a Sound Blaster! I have listened to this song with a SB and it sounds horrible. Also, if you are using a GUS, please make sure and use the normal 1/8th inch output, not the 1/8th inch amplified out. Using the amplified out makes the bass registers sound too blurred. Also, there are a lot of bass tones used in this song, so you might have to adjust your equalizer to compensate. However, if you have everything set JUST RIGHT, this song is a real gem to listen to. The samples from this song came from a wide variety of sources. A couple of the samples are from the U2 song 'Mysterious Ways', which I actually got from the song Addictive by HMC. There is a sustain single-pitch piano sample that I ripped from Empty Spaces by DENS/Design Norway. In addition, there is a future crew orchestra hit, a techno bass sound I found in another mod, and the rest consists of samples I had in my sample library already (not self-made though). This song started out as an MTM, and has been gone to MOD, PSM, and FAR formats due to different demands. Unfortunatly, I was not able to convert the fine tune values when I went to FAR (the final format we are using). I believe that I will release the song standalone in MOD format soon, so just try not to cringe too much when you hear things off-key. Certainly, there were several big influences for this song. I believe the most prominent one being CLOUD.MOD by Zodiac of Cascada. Also, SHADOW.MOD by Purple Motion has been a long time favorite of mine. These and other sources have played a part in my conception of this tune. ////////////////////// // GET MC2RULES.ZIP // ////////////////////// You can get your copy of Music Contest ][ rules at the following sites: FTP Directories Coordinator ---------------- ----------------------------- ----------- wasp.eng.ufl.edu /pub/msdos/demos/incoming/mc2 Snowman /pub/msdos/demos/music/MC2 BBS Node #'s Speed Coordinator Location -------------------- ----------------- ----- ----------- ----------------- **AFRICA** Asphyxia +27 31-765-5312 14.4k Denthor South Africa +27 31-765-6293 2400 **ASIA** The Twilight Zone +972 4-320-556 14.4k Yifat Oren Israel **AUSTRALIA** Absolute Zero +61 9-246-1107 14.4k Kim Davies Western Australia **EUROPE** Chaotic Vision +358 42-714528 14.4k Disperin Finland KilRoy +45 45833298 14.4k Trap Denmark Maui for Amiga +39 862-311039 14.4k Maui Italy +39 862-311040 19.2k Necronomicon +358 0-338-2710 14.4k Lancelot Finland Sound and Vision +44 0-932-252323 14.4k Rob Barth United Kingdom StarShip +47 55-13-86-53 14.4k Calvin? Norway Transfer Central +46 250-15694 16.8k Mikael Fors Sweden **NORTH AMERICA** Beyond-Realm-Chaos +1 519-736-2394 14.4k X-Whitney Ontario Border Line Reality +1 414-656-0205 14.4k Nunix Wisconson +1 414-656-0185 2400 Data Connection +1 703-847-0861 21.6k R. Cramer Virginia +1 703-506-8598 16.8k Metro Holografix +1 619-277-9016 14.4k The Finn California Music Connection +1 214-596-2827 21.6k Rob Butler Texas +1 214-964-3743 14.4k Piracetam +1 813-996-3902 14.4k B.Chrome Florida Trancentral ][ +1 908-820-0723 14.4k Malceum New Jersey Wave of Wierdness +1 418-285-4838 14.4k BAD Quebec ------------------------------------------------------------------------------ This text was written by Snowman except for the CODING and part of the MUSIC sections. The ASCII header at the top was done by Chris Whitney. ------------------------------------------------------------------------------ If you have any questions or comments, you can contact me: Name : Christopher 'Snowman' G. Mann E-Mail : r3cgm@dax.cc.uakron.edu Voice : +1-216-253-1019 BBS : Send your mail to the coordinator of any distro site listed above and ask them to forward it to Snowman. Snail Mail : Christopher G. Mann (SNOWMAN) 40 Spruce St. (top unit) Akron, OH 44304 U.S.A. I live in eastern United States (4 hours west of the Prime Meridian), so don't call me before 10AM or after 11PM my time. Also, Snail Mail is highly discouraged after August 1st because it may not get here in time. I do not have time to answer snail mail regularly; however, if you can not contact me any other way, I will do so. ------------------------------------------------------------------------------
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