Osho by Immortals [web]
∙ ╒╪════════════════════════════════════─────────────────∙∙∙ ∙ · ∙ ∙∙┼┘ | I M M O R T A L S / T H E T E M P L E O F M U S I C ■ · ∙ .---= pRESENTs =---. · : the mILLENNIm 97 official demonstration | O S H O │ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | Ver 1.2, FiNaL ReLeaSe | | : (GreetingsäÄ òàç) ÜëÿüÆ îÆ ææàüÄ Demoä îïÖ Åààëï · !î"àçü ìäî àÆâëÖ .ÜëîéÉÇü ÆâëÄä ÜÇ üàÜïî àÉêîçä · · : . | oSHo's Temple - an Immortals/TToM production in the 97 │ Won *2nd* place in the Israely demo party mILLENNIUm. │ The 3d Engine is a work of Kombat and Rage, Desighn by | Dark Spirit and Kombat, GFX by Thor and music by Dark : Spirit. This Demo was created just for fun, in 10 days · + the party time. The hebrew opening means: Coders Look for Themselves · Immortals Find Them In OSHO's Temple ·─╕ . | It is based upon an Israely show that took place a few │ weeks before the party. The greetings in the end are │ all Private, becouse we think that group greetings can │ · be nice, but not personal enough, because we like to │ . greet people, and because we have alot of free space | : inside the demo. if you are not among the almost sixty : | people we greet, it says nothing, so don't be sad. :) . │ w e l o v e y o u a l l , y o u k n o w │ ╘════───·· · · · Engine coded in 2 months, still in c, nothing is optimized, engine supports all kinda shit, sorry I · didnt put in our new engine, I know it sounds lame but to whoever thinks he knows abit coding its because: : · · When we implemented backface culling, the engine began : to go fast, VERY FAST!!!!!!!, but because our culling . | isn't correct -=> we just check the z componet of each │ face normal instead of doing the dot product of the | camera vector with the face normal or checking if the : poly points go clock-wise, some bugs like dissapearing . · polys in the first scene occured, so we just didn't : · put it in. | │ · After Mil97 we sat abit, not converting to asm yet or │ optimizing but trying to get everything to work 100%, │ we are still annoyed by some Angle / Axis Quaternions | and some rotation hirarchey shit, but no big deal. : Engine will be completed by ASM97 where we hope to . enter a very good demo, check it out. ╒════────·· · · · · ··────════╕ │ │ | Coders, Remeber: | : "Don't waste your time on stupid : · engines for demos, waste your · : time on stupid engines for : | games and make MONEY..." | │ (Kombat/97:) │ ╘════────·· · · · · ··────════╛ ∙ ∙ ∙∙─╕ ■ End of File * (C)opyright iMR/TToM * mILLENNIUm 1997 ╘╡ ∙ ∙─┼──────----∙----───════════════════════════════════════════════╡ │ ···nfo art by Dark Spirit··· ∙
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