Transmission by AM
■■■■■■■■■■■■■■■╓─────────────────────────────┐■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ ╓──────────────║ TRANSMISSION - AM DEMO GROUP│───────────────────────────────┐ ║ ╚═════════════════════════════╛ │ ║ │ ║ This project started off as a collection of experiments with Watcom C │ ║ intended as a fun way for me (RubiXcom) to learn this language. I never │ ║ thought I could actually produce enough effects for a whole demo. I really │ ║ got involved in coding after I heard about the fantastic demo party in │ ║ Adelaide. │ ║ │ ║ The 3D system was started on the Easter holidays and the rest was coded │ ║ mostly during the three weeks before the Coven party. As with our previous │ ║ production the effects were combined in a real hurry, four days before the │ ║ competition. That might be the reason why the demo wasn't properly synced │ ║ during the compo (a whole effect wasn't shown!). │ ║ │ ║ This is the official release. If you have seen the Party version you │ ║ will notice some changes. I have added a font system and in some effects │ ║ completely remade the graphics which were also rushed. The Mr.Bean rotozoom│ ║ had a bug which prevented it from displaying itself in the party release. │ ║ This is hopefully fixed now along with the other 101 bugs. Also, the demo │ ║ no longer crushes with a 'Page Fault' if not run under Win95 (this was not │ ║ actually our bug, the Watcom compiler was to blame). │ ║ │ ║ The Soundtrack was composed by NOR some time ago and he recommends that │ ║ you use FT2 with Gravis Ultrasound for the best reproduction. │ ║ │ ■════════════════════════════════════════════════════════════════════════════■ ║ ╓─────────────┐ │ ║ ║ Demo Files. │ │ ║ ╚═════════════╛ │ ║ The demo files that should come in the ZIP archive are: │ ║ │ ║ TRANS.EXE -> Executable for the demo. │ ║ TRANS.DAT -> Data file. │ ║ TRANS.XM -> Music file. │ ║ TRANS.TXT -> This text file. │ ║ │ ║ ╓────────────────────┐ │ ║ ║ Basic Requirements │ │ ║ ╚════════════════════╛ │ ║ CPU: 486DX 66Mhz │ ║ Graphics: a VGA card │ ║ Memory: 4meg │ ║ │ ║ ╓──────────────┐ │ ║ ║ Recommended. │ │ ║ ╚══════════════╛ │ ║ CPU: Pentium 133Mhz │ ║ Graphics: VGA card with plenty of speed │ ║ Sound: A Midas compatible Sound Card. │ ║ │ ║ ╓───────────────┐ │ ║ ║ Developed on: │ │ ║ ╚═══════════════╛ │ ║ CPU: Pentium 166Mhz MMX │ ║ Graphics: Diamond Stealth 3D pro │ ║ Memory: 32meg (memory should not be a problem) │ ║ Sound: Sound Blaster 16, │ ║ Gravis Ultrasound Classic (didn't work with MIDAS) │ ║ │ ■════════════════════════════════════════════════════════════════════════════■ ║ ╓────────────────────┐ │ ║ ║ POSSIBLE PROBLEMS. │ │ ║ ╚════════════════════╛ │ ║ │ ║ If you have downloaded the right data file and executable and are running │ ║ on 486+ hardware there should be no problems. A clean boot is not required │ ║ but may help to speed up the demo. Under Windows the demo flickers and I │ ║ recommend you restart in DOS mode. │ ║ │ ║ The sound system requires for you to have the correct 'BLASTER' or │ ║ 'ULTRASND' environment strings. If the sound system does not detect your │ ║ card run the demo with '-config' switch and configure it manually. It is │ ║ also recommended that you disable '16 bit mixing' if the demo runs too │ ║ slow. !The MIDAS sound system didn't work with Gravis Ultrasound Classic │ ║ on our machine. We may release another version of the demo if S2 fix the │ ║ bug in a new version of MIDAS. │ ║ │ ║ There is NO intentional code to cause any harm to your system and we can't │ ║ be held responsible for any damage that may come to you or your equipment. │ ║ │ ■════════════════════════════════════════════════════════════════════════════■ ║ ╓────────────────────────┐ │ ║ ║ AM PRODUCTIONS SO FAR. │ │ ║ ╚════════════════════════╛ │ ║ │ ║ INFINITY.ZIP -- (Sep,1996) -- pure basic demo with lots of nice effects. │ ║ │ ║ FUZZY.ZIP -- (Dec,1997) -- an ASM and C demo with more effects │ ║ plus a small pure Basic demo with some more │ ║ stuff. │ ║ │ ║ WAVE.ZIP -- (Jul,1998) -- 4k released at Coven '98 coded by NOR. │ ║ │ ■════════════════════════════════════════════════════════════════════════════■ ║ ╓───────────────────────┐ │ ║ ║ AM DEMO GROUP SO FAR. │ │ ║ ╚═══════════════════════╛ │ ║ │ ║ RubiXcom -- Alfred Glickman -- The guy who calls himself the head coder. │ ║ (RBX) Likes to code in BASIC, ASM and C. │ ║ │ ║ NOR -- Mark Glickman -- An ASM fan who works consistently and also │ ║ loves music tracking on Fast Tracker II. │ ║ │ ■════════════════════════════════════════════════════════════════════════════■ ║ ╓────────┐ │ ║ ║ OTHER. │ │ ║ ╚════════╛ │ ║ │ ║ This demo had won third place at Coven '98. │ ║ │ ║ All code except for the sound system was written by RubiXcom. No parts were│ ║ ripped from example programs. Most of the code in watcom C and ASM. The │ ║ data compressor was coded in BASIC. │ ║ │ ║ RBX would like to thank: │ ║ NOR -- for his support and encouragement. │ ║ ACE -- for countless help with C. │ ║ Leigh Meyer -- for his comments and suggestions on the demo. │ ║ Organisers of Coven '98 -- for providing the equipment for us │ ║ to work on as well as organising │ ║ an absolutely fantastic party. │ ║ All the people who have voted for this demo! │ ║ │ ║ We WILL be back after some rest and relaxation (ie exams and CATS). We │ ║ have decided to release a musicdisk with modules by NOR. We should release │ ║ it as soon as we free ourselves from all that school work (ie round about │ ║ November). │ ║ │ ║ PS - Use Ft2 to find hidden patterns of another song in TRANS.XM │ ║ │ ■════════════════════════════════════════════════════════════════════════════■ ║ ╓───────────┐ │ ║ ║ Contacts. │ │ ║ ╚═══════════╛ │ ║ │ ║ Email: michg@alphalink.com.au │ ║ or rubixcom@mailexcite.com │ ║ │ ║ AM Home Page: http://www.alphalink.com.au/~michg/am/index.htm │ ║ or snail-mail to: 1/8 Hotham Grove │ ║ Elsternwick, VIC 3815 │ ║ Australia │ ╚═══════════════════════════════════════(23:55)═Sun═19th═July═1998═══════════╛ ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
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