Where the dead things dwell by Architect
WHERE THE DEAD THINGS DWELL an 8k intro by ARCHITECT Windows, Nvidia, OpenGL 4.5. merry: code, visuals, music. gallo: materials, tools. This intro wouldn't be possible without the kindly help and support from: our families (merry: Magda, JM & David charged full of patience & love, gallo: Tamara for her patience while I was coding late at night), shash^collapse (very special thanks for our endless technical chatting); slack^collapse, una-i^WAHT, sergi^DLE, hector^DLE, min^min&merry, gopher^Alcatraz, pOWL^Alcatraz, mentor^TBC, Blueberry^Loonies. Our respect goes to: winden^network, tag^none, wisefox, grx^PandaCube, iq^RGBA, all people at P÷uet and ShaderToy, and of course our all-time classics Alcatraz, Mercury, Razor 1911, Phenomena, Conspiracy, Silents, Fulcrum, Titan, RGBA, Cocoon, TBL, TBC, Loonies and many others we forgot. Final version coming some day in a galaxy far far away...
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