eleixane by Rgba [web]
_._________ .______ .________ .______/\_ | ____/_| ___/____| _____/__| ___ /_ | __ /| \ /_ ___ /_ _ / | \ .:\| \__ .:/ \_ .:/ | .:\ |____\ \_________/__________/_____|_____\ -//---\_____\------------------------lm!--//--> eleixane executable 4k graphics by rgba [www.rgba.org] for Breakpoint 2008 .greetings auld.asd.collapse.conspiracy.[d]vision.farbrausch.fairlight fuzzion.level64.loonies.nocturns.plastic.rebels.skim.stage7 software failure.speckdrumm.spontz.still.tbc.traction.xplsv .details the reason for the slow rendering time is the 3d model that is raytraced. there wasn't space left for kdtrees; so there is my excuse. the (uber-recycled) 3d model contains far too many polygons, and it wastes both precious bytes as well as some rendering seconds. no time to optimize it this time :( multicore machines are supported thou. .thanks to stage7 and r3d for moral support .credits codilustrating :: iq :: [www.rgba.org/iq] 3d modeling :: marius crinklering :: mentor+blueberry :: [www.crinkler.net]
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