BGParty 2007 Invitation by TimeScratchers [web]
88 88 88888 88888 88888 88888 88888 8888 888 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88888 88888 88 88 88888 88888 88 88 88888 88 88 www.bcnparty.org _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Prod name: BGParty 2007 Invitation Category: Demo Group: TimeScratchers Anything else to say: BGPARTY 2007 INVITATION PARTY INFO ------------------- BgParty is the in-famous boozing party that usually takes place in the south of Spain. Our motto is to meet and have a good time, but also make a stand on productions and other scene-related activities. At this time, we are preparing something special, something bigger. TimeScratchers came to help on the organization to make next BgParty edition the best one!!! The party is going to take place in Seville, from 4th to 6th April, 2006. All the necessary information will be soon available at in our website: http://www.nivel21.net/bgparty PROD INFO ----------------- TimeScratchers strikes again with his most finest production to date. This time, everything worked fine on schedule and we were finally able to show what we intendeed. The visual assets are inspired in the previous edition of BgParty. We have captured the party feeling of the boozing party, including some of the key elements of the party decoration with some help of the great pics taken by Ayame, Slack, and Boson. Once again, we're using Ogre and OgreDotNet as the rendering heart of the production. This time, we manage to finish a working version of our demotool, which is called TimeScratchers' DemoStudio but it's already version 0.2b (sorry, but not really ready for public realease yet). Thanks to that, we really delivered what we intended from the very beginning of this production. If you want to check out how does our tool looks, you can find a screenshot in the \bonus folder. In this production, we introduce a new member: Baxayaun. He comes from the Half-Life modding comunity and it's an experienced game-logic and game-contents creator. He did a great job editing, creating the demo-script as well as beta-testing our DemoStudio. GREETINGS AND MORE ------------------- There was no room on the demo (damn the 15Mb file size restriction!) to include any greetings. So we'd like to send some words here to the people who support us in many ways: - HANSOFT.SE Those guys produce the more powerful project management tool on game developing industry. They were kindly enough to offer us their technology at an incredible affordable price. As a result, our team finally worked at its best. You may also be interested to take a look at the \bonus folder where we placed a screenshot of how looked our project planning in this impressive tool. If you are serious at project development, please pay a visit to www.hansoft.se and be amazed. - OGRE, OGREDOTNET and OFUSION communities Without their great help on the forums, we'd never have managed to get to this point. We hopefully rock enough someday to help this community out to keep delivering the most powerful open-source realtime technology out there. If you are new to realtime or game development, please check out the OGRE engine, you won't find a more valuable open-source option to suit your needs. - OUR FRIENDS Our friends from the inside and outside the demoscene, who oftenly offer us their support in several ways, we want to say thank you to: - Charlie_Grind, Ayame and Winden, of Network - Stravaganza, Collapse, Bixo, - aMUSIC and Leviathan, of ASD - Garjag, of Umlaut design - Manrash, old TimeScratchers member. DETAILED CREDITS ------------- - Nolver, Sewy: They did the coding, on both DemoStudio and DemoEngine. - Hercs: He did all the shader programming. - Celdweller, Asshurek: They did all 3D modelling. - Prisim: He did the 2D graphics. - DarkImp_666: They did additional 2D graphics, and some coding. - Sectoid, Rey5on: They did the great soundtrack. - Baxayaun: He did the screenplay. - Violet: He did additional coding on DemoSystem. - Boson: He did additional 2D graphics, and some screenplay. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
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