Highway to Assembly by Archee [web]
Your goal is to bust all Micro$oft objects into debry. Controls: F2 - restart A,S,D - Forward (much, medium, little) Z - Backwards Ctrl - Break. (block all wheels) x - Handbreak (Blcoks back wheels) Pad 1,4,7 - Turn left (1 for very hard turn, 7 when going fast) Pad 3,6,9 - Turn right Pushing 8 and 7 together will result in very gently left turn F5,F6,F7 - select cameramode Hold down space and press arroy keys to move the camera. Trouble Shooting: If you get the following message:"the application has failed to start because the application configuration is incorrect. Reinstalling the application may fix the problem." The solution is: Download vcredist_x86.exe from http://www.microsoft.com/downloads/details.aspx?FamilyId=32BC1BEE-A3F9-4C13-9C99-220B62A191EE&displaylang=en You may need this update too: Windows Installer 3.1 Redistributable (v2) You can download it from http://www.microsoft.com/downloads/details.aspx?FamilyID=889482fc-5f56-4a38-b838-de776fd4138c&displaylang=en&Hash=8QSJMKB#filelist If this still does not help> check the homepage http://web.axelero.hu/archee83/highway/ Driving hint: The car has back wheel drive, pressing A uphills can make the back wheels spin, resulting in sudden turns. Press S to accelerate gently. Only use A when you are aready going fast. WHen you are going fast, use 7 and 9 to steer; Use 1 and 3 when you want to turn around. If you want to drift, accelerate to a normal speed, then suddenly steer and press X (handbreak) for short time, then press A, and steer against the drifring. Credtits: Physics engine: Archee Graphics engine: Archee 3D modelling: Archee 3D modelling tool: c++ (no tool) Some interesting facts: - Why such a long precalc? The road and the terrain is generated. It uses 3d boolean (CSG) to cut or build the terrain. - It uses a 2.0 VertexShader to cull polygons that are outside the spotlight of the car, or far from a lightsource. - A 64bit version with SSE2 support is much faster, allowing more moving objects. But the demo playback is inconsistent, because it only stores the players input, so a small difference in calcualtion can result in wrong demoplayback. Other control keys: 1 - pause 2 - step one frame i - screenshot o - playback recorded play p - save playback Contact information: Name: PΘter SoltΘsz Town: Budapest/Hungary Email: peterdutch(at)freemail.hu,archee83(at)axelero.hu
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