Harvest by Damage
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popularity : 53% |
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alltime top: #14329 |
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added on the 2024-04-01 23:17:05 by hitchhikr |
popularity helper
comments
rich
Made me think "damn, now that could be a nice party to visit". If that's not an indicator for a succesaful invite, I don't know what is.
Quote:
Made me think "damn, now that could be a nice party to visit". If that's not an indicator for a succesaful invite, I don't know what is.
you know, that after a comment like that, you're oblidged to visit? ;)
What the folk!
I'm a sucker for point-cloud stuff, and the sort of pastoral feeling and colors in the beginning were really fresh. Also, what break said.
kickass gfx design, colors, typography :)
Awesome!
what {atom,nr4,break,preacher} said.
Yes. Yes to the demo and yes to visiting Xenium this year. Seriously guys, the stores about how good the partyplace and party itself is are not exaggerated.
See you all in Uć!
See you all in Uć!
Nice
Finally something I like in the compo! The 3D scenes are ambitious but don't always quite work out (I assume this is some kind of point cloud or Gaussian reconstruction from 2D images you already had); they're too coarse and people are probably not the best target for this, since the heads end up looking weird. _But_, you make the rooms come alive through all sorts of effects laid on top, and that works really well for what you're trying to do (even the simple act of quantizing the colors for the oldschool compo slide). And as an invite, it spreads a nice vibe, and all the scenes come together to set a context for the party beyond just a name and a list of compos.
Really cool invitation, overall nice!
Showing 3D reconstructions of a party is a cool way to advertise it. I liked the scans.
Some unsolicited advice: to attenuate popping when disc sorting order changes, you could blend each particle to the existing color in the Z buffer if the new depth is within 1% range of the Z already in the buffer. There were still some black pixels visible so a light hole-filling pass wouldn't have hurt. Finally, please use correct aspect ratio for any fullscreen effects. It really pains me to see horizontally stretched effects as if this was a 2004 demo with no knowledge of widescreen displays.
Some unsolicited advice: to attenuate popping when disc sorting order changes, you could blend each particle to the existing color in the Z buffer if the new depth is within 1% range of the Z already in the buffer. There were still some black pixels visible so a light hole-filling pass wouldn't have hurt. Finally, please use correct aspect ratio for any fullscreen effects. It really pains me to see horizontally stretched effects as if this was a 2004 demo with no knowledge of widescreen displays.
good job, Hancock!
Absolutely great production!
Nice one!
Superb.
very good, and really cool and on-point use of photogrammetry
submit changes
if this prod is a fake, some info is false or the download link is broken,
do not post about it in the comments, it will get lost.
instead, click here !
https://drive.google.com/drive/u/1/folders/1dEbTxTR61Px8r7ToPWv7IlbNO3wBuFHQ
(later they will probably also be added to Scene.org)