Something In The Fog by Speccy.pl [web] | ||||||||||||||
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popularity : 43% |
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alltime top: #56617 |
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added on the 2024-02-11 12:21:00 by Tygrys |
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Seems like rotating.
rulez added on the 2024-02-11 12:33:50 by MKM
Brings back memories.
I have an anecdote about my first experience programming a ZX Spectrum back in the 1980s. It belonged to our neighbours, and knowing ZX81 BASIC I thought I'd write a little program to plot random dots all over the screen in different ink and paper colours, and to my disappointment, the screenshot here, except the border, is more or less what I ended up with. I thought the Spectrum was more versatile in its graphics, because I had next to no experience of it so didn't know what its capabilities were, but in hindsight, I realise that no home computer of that time could have graphics without restraints of one form or another, and I've grown to admire the ingenuity of what can be achieved in ZX Spectrum games and the Demoscene, all because of the limitations of the 8x8 2-colour attribute system!
I have an anecdote about my first experience programming a ZX Spectrum back in the 1980s. It belonged to our neighbours, and knowing ZX81 BASIC I thought I'd write a little program to plot random dots all over the screen in different ink and paper colours, and to my disappointment, the screenshot here, except the border, is more or less what I ended up with. I thought the Spectrum was more versatile in its graphics, because I had next to no experience of it so didn't know what its capabilities were, but in hindsight, I realise that no home computer of that time could have graphics without restraints of one form or another, and I've grown to admire the ingenuity of what can be achieved in ZX Spectrum games and the Demoscene, all because of the limitations of the 8x8 2-colour attribute system!
Cool
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