Hide Your Colors by Musk
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popularity : 54% |
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alltime top: #16277 |
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added on the 2016-09-11 07:05:35 by Flashira |
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comments
neat little 8k
added on the 2016-09-11 10:06:39 by Queen_Luna
i liked it!
(thumb)
big thumb
Colored balls at day,
colored balls at night,
balls are light and start going fast.
colored balls at night,
balls are light and start going fast.
Nice!
Candy!
I'm proud of you finally you did it in 8k!
Big thumb!
Big thumb!
Looks like a 1k, sounds like a 2k. What did you do with the last 5? :)
hm
Thanks for saving the compo!
what Blueberry, Gargaj and Sense said ...
This is quite boring and I'm not fan of the colors. I suppose it's a compofiller.
Should have won! :D
Neat!
I love the colors.
Also love the effect when they speed up, including the dithering, which seems to be just a side-effect of the marcher?!
But i hate the artifacts...those are just balls! I think you based each ball on it´s cell (floor(position))...this way you miss sometimes! I tried to do a starfield like this and it all looked superb...until i tried to mix some other objects in...it all got a mess...would have needed a lot more code and tweaking to get it working, so i dismissed it quite fast.
Also i hate how you need more than 4kb for this...the music/synth and basecode may eat up 2-2.5k...but how did you manage to waste more than 1.5k for 3 effect-screens based on the same effect plus some part-witch-logic, please?
(i once had only 600b left for actual effect-code and managed to squeeze 7 parts into that!)
Also love the effect when they speed up, including the dithering, which seems to be just a side-effect of the marcher?!
But i hate the artifacts...those are just balls! I think you based each ball on it´s cell (floor(position))...this way you miss sometimes! I tried to do a starfield like this and it all looked superb...until i tried to mix some other objects in...it all got a mess...would have needed a lot more code and tweaking to get it working, so i dismissed it quite fast.
Also i hate how you need more than 4kb for this...the music/synth and basecode may eat up 2-2.5k...but how did you manage to waste more than 1.5k for 3 effect-screens based on the same effect plus some part-witch-logic, please?
(i once had only 600b left for actual effect-code and managed to squeeze 7 parts into that!)
Oh, wait, i get it...you coded your own synth as i read in "sceners wanted"...and this isn´t crafted for 4k/8k at all...so it´s the synth/music! alright then, but if you want to use your synth in these small categories you should optimize it a lot to get down to 2k atleast, 1.5k or less should be your target for 4k, including song ofcoz.
at times it worked
cheers for compofiller
The trance-saw/brass/string synth sound doesn't fit the tune or the visuals at all and the organ sound is awful.
thx for saving 64k compo!
ok
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