pouët.net

Multipaint 2024
screenshot added by Marq on 2016-02-24 17:28:27
platform :
type :
release date : february 2016
  • 20
  • 7
  • 0
popularity : 62%
 62%
  • 0.74
alltime top: #5446
added on the 2016-02-24 17:28:27 by Marq Marq

popularity helper

increase the popularity of this prod by spreading this URL:

or via: facebook twitter pinterest tumblr bluesky threads

comments

Runs on Lin/Mac/Win as long as Java is installed. Source available on the homepage.
rulez added on the 2016-02-24 17:35:37 by Marq Marq
Very nice tool. How to choose pattern for floodfill?
rulez added on the 2016-02-24 17:48:32 by denp denp
Let's hope Dr. TerrorZ remembers his password sometime soon and can answer :)
added on the 2016-02-24 17:53:39 by Marq Marq
tool thumbs for sure!
rulez added on the 2016-02-24 18:09:12 by sensenstahl sensenstahl
OK, but does the ZX mode save as a regular SCREEN$ that can be used in progs?
Very nice, new tools are always appreciated... especially if they run under *nix ;)
@Yerz: Yes, it can even output directly to .tap ;)
rulez added on the 2016-02-24 19:27:05 by utz utz
can't click on anything. newest java.
rulez added on the 2016-02-24 22:19:58 by Exin Exin
cool
rulez added on the 2016-02-24 22:38:10 by psenough psenough
Easy thumb up!
rulez added on the 2016-02-25 03:08:56 by ham ham
Irrlicht:
Errm yes, but in this case I don't mean the file container, You know - to operate with gfx we should have SCREEN$ format and the program's outcome doesn't react on LOAD "" SCREEN$.
So I thought I missed the SCREEN$ export in the prog. Otherwise it would be probably the first ZX gfx program in the world _not_ giving a standard ZX Spectrum picture as an outcome.
OK, thx IP.
I would like to see the possibility to have arbitrary picture sizes as well (for example to easily do some tilemaps).
rulez added on the 2016-02-25 10:03:26 by lvd lvd
And yes, kudos for multi-platforming! :)
added on the 2016-02-25 10:37:30 by lvd lvd
Quick test, works well in C64 mode at least! :)

BB Image

Thanks for cloning the DP2 interface style :D
added on the 2016-02-25 12:24:39 by visy visy
thumb
rulez added on the 2016-02-25 12:25:35 by visy visy
Amstrad CPC modes would be really great to add into this. I miss a proper crossplatform CPC painting tool.
rulez added on the 2016-02-25 14:53:37 by aki aki
Quote:
Amstrad CPC modes would be really great to add into this. I miss a proper crossplatform CPC painting tool.


…and atari modes also too ;)
rulez added on the 2016-02-25 14:56:53 by breeze breeze
nice tool, will it have NES support one day? :)
rulez added on the 2016-02-25 14:59:51 by wysiwtf wysiwtf
Thx for the comments. I hope I can improve this software in the near future.

SCREEN$ does not include border colour so I left it out for now. It's true that the .TAP might include the file in SCR format and then add the border colour.

For programmers, there is the "text" export that creates assembler-friendly source codes. In the case of Spectrum the output order follows the display file (but with the border colour added).

Amstrad CPC and PLUS/4 modes are probably the next formats to be added.

There is a kinda semi-bug in the custom raster fill workflow. You have to first cut the brush and then activate the custom raster (shift+r). If you do it the other way round the custom raster switch will be turned off when the brush is cut, because all switches are then turned off "for clarity" :)
added on the 2016-02-29 10:58:09 by DrTerrorZ DrTerrorZ
This is absolutely brilliant. The way it shows what would happen if you put the pixel there, the DPaint interface, everything.
rulez added on the 2016-03-01 20:56:36 by yzi yzi
A new version with a number of tiny fixes. Most relevant changes below:

-Visual border: previously the border color was not visible except in the palette.
-Introduced the “force color” (hold ctrl) key to help pixel editing in low-color modes.
-Introduced shift+j key command for “copy to other page”.
-The magnify window tool is more accurate and centres more accurately.
-The brush handle is more consistent when rotating and flipping.

The manual has been slightly revised and there's also a keysheet included.
added on the 2016-03-28 21:24:55 by DrTerrorZ DrTerrorZ
Will give a try.
Ha! How the DP interface was well thought and almost NEEDED to have a paint comfort.
THE reference!
added on the 2016-04-27 18:19:36 by sim sim
New version, new features:

-Commodore Plus/4 modes, hires and multicolor.
-Amstrad CPC mode.
-Added import/export options for 8-bit paint program formats (Art studio, Botticelli).
-Adjustable grid size 4,8,16.
-Tile draw mode for grid sizes.
-Playbrush mode for testing sprite animations.
-Fixed Mac OS X bug that prevented using the "force color" key. Cmd key now replaces ctrl on Mac.
-Three window size options now available in prefs.txt file.
added on the 2016-05-22 12:24:53 by DrTerrorZ DrTerrorZ
any texture flood fill?
added on the 2016-05-22 12:54:34 by g0blinish g0blinish
@g0blinish: Yes there is but it doesn't work quite as promised...

Cut a brush that has some transparency in it, then press shift+r to activate the custom pattern switch. Then use floodfill. However multicolor brushes don't seem to work properly at the moment, if there's no transparency the result is just solid fill.
added on the 2016-05-22 13:10:55 by DrTerrorZ DrTerrorZ
Nice tool, and it even runs on Macs!

If I may, I would like to add the following suggestions:

- The MSX screen-2 aspect ratio seems to be squeezed for PAL resolution. It would be good to be able to set it to the usual NTSC aspect ratio

- Also for the MSX screen-2, add support to edit the sprites as an overlay of the picture. This is used in the MSX1 to circumvent the colorbleed limits. Check the Malaika intro screen for an example:

BB Image

- Add support for the MSX2+ screen-10 and screen-12, with 12499+16 colors and 19268 colors respectively. Specially the screen-10, since there are almost no tools to edit in this mode.
rulez added on the 2016-06-02 19:55:00 by sdsnatcher sdsnatcher
Demotools get an instathumbUp. ;)
Especially when coming with the DeluxePaint-GUI in case of a PaintProgram. :)
Installed it already, but not tested it yet...will do so once i need to pixel sth again! ;)
rulez added on the 2016-12-12 04:55:46 by ɧ4ɾɗվ. ɧ4ɾɗվ.
The UI icons don't seem to work on macOS (anymore)?
added on the 2017-09-10 15:35:00 by dodke dodke
Great!
rulez added on the 2017-12-18 22:49:00 by Adam Bazaroff Adam Bazaroff
Multipaint 2018
very very nice! :)
rulez added on the 2018-08-11 22:43:23 by gentleman gentleman
As it may be of some interest to some people, I thought to inform ye all that my browser/Javascript port of Multipaint is now (mostly) at feature-parity with the latest Multipaint 1.8.2018 release from Dr. TerrorZ. I've also implemented the things (PNG/JPEG/etc export and import) that were previously missing from my port.

The demo can be found from https://tnsp.org/~ccr/mp/. Naturally you can also run it completely locally in your browser by cloning the Mercurial repo.
rulez added on the 2018-09-10 06:31:14 by ccr ccr
missing msx2 palette, zx-spectrum ulaplus samcoupé next palettes, cpc with cpc+ palette, thomson, etc.
A great tool, highly recommended!
rulez added on the 2022-11-28 14:12:52 by El Topo El Topo
Deluxe Paint for 8bit systems -> RULEZ!
rulez added on the 2022-11-28 19:03:51 by sachy sachy
Best Crossplatform tool ever!
added on the 2023-06-11 10:47:54 by Unreal Unreal

submit changes

if this prod is a fake, some info is false or the download link is broken,

do not post about it in the comments, it will get lost.

instead, click here !

[previous edits]

add a comment