Abductee by Red Sector Inc. [web]
[nfo]
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popularity : 65% |
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alltime top: #2341 |
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added on the 2014-10-05 00:58:34 by Baudsurfer |
popularity helper
comments
Fantastic!
Awesome!
Very good work as always Baudsurfer !
realtime crease darkening
The next one should be named "cupe" - please! :)
nice!
Cool
i expected more, but still nice ;)
black magic :D
Great entry.
Trippy!
Alien spaceship!
Less is More, as always with Baudsurfer's prods.
Fantastic :)
Alien spaceship!
Less is More, as always with Baudsurfer's prods.
Fantastic :)
Looks better than other 256b prods of this kind
colours are luxury, contrast is what you need
great
Nice and fitting sound too.
very very moody. great intro!
That's bloody amazing :)
.
I wanted to release something similar one or two years ago for IND (I believe this one works like neonstation) but unfortunately we never found time to translate/optimize it to ASM and it stayed a prototype. Good job for your prod!
Pretty darn good!
Where is the T ? ;)
Crazy!
This is pretty fucking cool. I have no idea how this was rendered.
What rez said. This is something f**kin' black magic!
Very, very nice!
Very, very nice!
Thanks for all the fisting!
aaand another baudsurfin' jawdropper
the quality we are used to ;)
absolutely amazing!
absolutely amazing!
solid 256b, as usual
"x2+x*ca-y*sa y2+z z2+y*ca+x*sa y*ca+x*sa z x*ca-y*sa x y z+1"
Nice, but I think I liked some of your others better even if they were simpler.
Despite the sound, I prefer Neonstation and Phobia
What p01 said.
Great stuff!
yes
Too shaky & rough for me.
couldnt spot abductee there, but nice anyway :)
Choppy.
Yes good work
Rulez for 256b.
Baudsurfer: you know what you are doing. Very, very, good, man.
Congratulations!
Congratulations!
what photon said, although still a weak thumb
Yes, it is not as good looking as the mentionned ones, but still..
Baudsurfer: I guess - and I can only speak for myself, sure - it is more a matter of taste than comparing pears with apples :)
Very nice!
ÜHH... AWSUM!
@Baudsurfer : I confirm Phobia do some raycasting, as it renders the intersection of 3 planes, one in each axis. Neon Station also do raycasting but it is slightly more complex. It first build a 3d grid, carved from camera path. Then each ray walks across the 3d grid using some DDA (Digital Differential Analysis). Once something is hit, the color/normal is defined by difference of cell coordinates before and on collision. Neon station use a technique which is similar to hell.
Well, actually this is 6 planes not 3, since for each axis it is rendered twice (top bottom, left right, front back).
BaudSurfer: Don't really see any reason to "address" 3 piggy votes vs. 40 thumbs. :/ But OK.
We coders would all like to be appreciated for our efforts, but MIDI sound and source available are not points in favor for a PC(VM) intro. You already get byte-instructions and a screen buffer basically for free, in a range of VMs that you choose to code for instead of "just PC". I don't mean this in a harsh way, but it is the truth. You have a lot to play with :)
When does a sizecoding intro cease being enjoyable? At .1 fps? When a coordinate-step is half a screen? It's a decision to make, of course.
There's no allegation here. In my case, it was too choppy to be enjoyable. Has nothing to do with other mentioned 256b intros for me.
We coders would all like to be appreciated for our efforts, but MIDI sound and source available are not points in favor for a PC(VM) intro. You already get byte-instructions and a screen buffer basically for free, in a range of VMs that you choose to code for instead of "just PC". I don't mean this in a harsh way, but it is the truth. You have a lot to play with :)
When does a sizecoding intro cease being enjoyable? At .1 fps? When a coordinate-step is half a screen? It's a decision to make, of course.
There's no allegation here. In my case, it was too choppy to be enjoyable. Has nothing to do with other mentioned 256b intros for me.
No, not at all. PC(VM) has several advantages over all other platforms.
Your claim is that there are any errors in my above statement. You better address them then, I suppose.
Your claim is that there are any errors in my above statement. You better address them then, I suppose.
On the other hand, that would be a topic separate from your prod, and best discussed in the "bbs".
Awesome.
Wow!
You seem to want to make this personal. Again, I would have rather discussed PC(VM) advantages etc in a thread.
1) You claimed there were any errors in my statements. I first asked you to address them then, but then saw that you didn't want to address them here, so I suggested a thread instead. And now you address them here, and at the same time make this accusation. That's weird.
2) No, YOU want extra credits for the 8 bytes of code or so required to trigger some MIDI instrument, even though you recommend XPSP3. It doesn't work in XPSP3. It works in a VM. You should recommend a VM if you want credit for playing sound.
3) Yes, because you seem to demand that everyone thumb this up and make a fight with anyone who disagrees. Zero thumbs down and only 3 piggies is very good, you don't need to pick fights.
I actually think very carefully how I feel about a prod before commenting, no matter if I thumb up, down or piggie. Sometimes I write how I feel, sometimes I report errors, sometimes I feedback. I usually run it several times, read NFOs, check files, etc to make sure there's no error on my part.
4) No, this was just in response to you trying somehow to claim that this was better than the other 256bs mentioned. When picking a fight with a guy who mentioned them and thumbed yours up... The reason sourcecode is not a point in favor is that it takes 1 minute for them to add sourcecode to their prods, and then the advantage is gone. That is what I mean.
5) The original comment "Too choppy & rough" referred to the blockiness of textures and coordinate aliasing in XPSP3. The effect has been done before in 256b without these artifacts. The coordinate precision is easily fixed. So, piggie.
6) This is what the discussion in a thread would have been about. PC sizecoders want to eat the cookie and have it too (unless they recommend a single fixed platform in an NFO, of course). Don't recommend XPSP3 if you want oldskool cred from MS-DOS, and don't complain about comments about low FPS or similar if you recommend DosBox.
This is just a reply to your defensive claims and allegations as on-topic as possible. The only point that is relevant to this prod is 5).
1) You claimed there were any errors in my statements. I first asked you to address them then, but then saw that you didn't want to address them here, so I suggested a thread instead. And now you address them here, and at the same time make this accusation. That's weird.
2) No, YOU want extra credits for the 8 bytes of code or so required to trigger some MIDI instrument, even though you recommend XPSP3. It doesn't work in XPSP3. It works in a VM. You should recommend a VM if you want credit for playing sound.
3) Yes, because you seem to demand that everyone thumb this up and make a fight with anyone who disagrees. Zero thumbs down and only 3 piggies is very good, you don't need to pick fights.
I actually think very carefully how I feel about a prod before commenting, no matter if I thumb up, down or piggie. Sometimes I write how I feel, sometimes I report errors, sometimes I feedback. I usually run it several times, read NFOs, check files, etc to make sure there's no error on my part.
4) No, this was just in response to you trying somehow to claim that this was better than the other 256bs mentioned. When picking a fight with a guy who mentioned them and thumbed yours up... The reason sourcecode is not a point in favor is that it takes 1 minute for them to add sourcecode to their prods, and then the advantage is gone. That is what I mean.
5) The original comment "Too choppy & rough" referred to the blockiness of textures and coordinate aliasing in XPSP3. The effect has been done before in 256b without these artifacts. The coordinate precision is easily fixed. So, piggie.
6) This is what the discussion in a thread would have been about. PC sizecoders want to eat the cookie and have it too (unless they recommend a single fixed platform in an NFO, of course). Don't recommend XPSP3 if you want oldskool cred from MS-DOS, and don't complain about comments about low FPS or similar if you recommend DosBox.
This is just a reply to your defensive claims and allegations as on-topic as possible. The only point that is relevant to this prod is 5).
I don't want to go into the personal part of the debate.
However, I must point out that the addition of source code is not about the '1 minute' of copy&paste, it's rather a philosophical issue. The creator does a favor for both the audience and his/her competition at the same time by unveiling his/her secrets. This might diminish the edge one might have for the next party for no other justification than common good.
Actually I'd be much happier if a greater portion of sceners would open up their sources, because the scene is almost always non-profit and about the community anyway. (By the way, I am missing a proper copyright and licensing statement for this entry.)
My personal view on 256 byte DOS coding is that you should support the hardware of the era and if possible at least one emulator commonly available at present to verify. I guess a 486 (or Pentium) would be a realistic baseline, however MMX, SSE or SSE2 would be a bit of a stretch because other operating systems were both available and more popular by the mid 90's. Mind you that a slideshow of pretty pictures is also a nice feat. If this is too restrictive in a given case, one can always use a more recent platform and category.
However, I must point out that the addition of source code is not about the '1 minute' of copy&paste, it's rather a philosophical issue. The creator does a favor for both the audience and his/her competition at the same time by unveiling his/her secrets. This might diminish the edge one might have for the next party for no other justification than common good.
Actually I'd be much happier if a greater portion of sceners would open up their sources, because the scene is almost always non-profit and about the community anyway. (By the way, I am missing a proper copyright and licensing statement for this entry.)
My personal view on 256 byte DOS coding is that you should support the hardware of the era and if possible at least one emulator commonly available at present to verify. I guess a 486 (or Pentium) would be a realistic baseline, however MMX, SSE or SSE2 would be a bit of a stretch because other operating systems were both available and more popular by the mid 90's. Mind you that a slideshow of pretty pictures is also a nice feat. If this is too restrictive in a given case, one can always use a more recent platform and category.
Okay, that was creepy.
Solid prod.
Creating long prate statements because somebody expressed his feeling different than "Awesome, magic, you are God" is extremely disgusting.
Creating long prate statements because somebody expressed his feeling different than "Awesome, magic, you are God" is extremely disgusting.
proper
yep
Technically very advanced!
submit changes
if this prod is a fake, some info is false or the download link is broken,
do not post about it in the comments, it will get lost.
instead, click here !
B)always works on : vmware (proper speed), virtualpc (75% speed) and dosbox(slowest)
Abductee is party version to which A) and B) apply (tested NOK with i7 but OK with Core2 Duo)
Run Abductee_safesound if party version crashed but you have midi properly installed/activated
Run Abductee_safe if party version crashed and you do not have midi properly installed/activated
If you do not know how to set midi look here : http://www.pouet.net/prod.php?which=61076#c639273
read Abductee.nfo for commented sourcecode and contact information.
Thanks to Pasy for helping and finding viable working solution through several email exchanges.
Youtube video link : http://www.youtube.com/watch?v=AiTYUB1tpiY