Orbit by Red Sector Inc. [web]
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popularity : 63% |
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alltime top: #2722 |
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added on the 2014-01-20 17:48:04 by Baudsurfer |
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comments
really nice!
I don't even know man...
It's really ugly and buggy (bugly?)... But WOW!
o________o
impossibru!
impossibru!
ossom
64 bytes of raw computer power!
ACE!
fucking nice! bugly or not. 64b :)
Impressive
a <3 for bugly asm-hacks!
Very good for 64 bytes!
cool
for the music
A great 64b.
Really nice!
:U
rulez!
Just love that pattern
Great 64b intro indeed!
64b? Not bad!
Really strange, but I must say it's pretty damn good! Especially for 64 bytes.
Interesting aesthetic of gray and black when flying through somehow cramped yet very open space. Really climatic!
Also, good to see some big progress from you!
Seeing stuff like that makes me wish I could join in the fun but... I can't ASM and I'm too lazy to learn it so yeah.
Interesting aesthetic of gray and black when flying through somehow cramped yet very open space. Really climatic!
Also, good to see some big progress from you!
Seeing stuff like that makes me wish I could join in the fun but... I can't ASM and I'm too lazy to learn it so yeah.
Impressive
Seriously, when I grow up I want to code like you.
Holy s.....
Awesome! I see you've tried to fit in the esc check. Suggestions:
mov ax,di, sub ax,10h ⇒ lea ax,[di-10h] (-2 bytes)
If you don't mind a slightly different texture, you can put "mov al,ah" after "vol:xor ah,dh" and delete "tex:sub al,dh". This saves another 2 bytes, enough for the longer (4-byte) esc check.
mov ax,di, sub ax,10h ⇒ lea ax,[di-10h] (-2 bytes)
If you don't mind a slightly different texture, you can put "mov al,ah" after "vol:xor ah,dh" and delete "tex:sub al,dh". This saves another 2 bytes, enough for the longer (4-byte) esc check.
Actually, you can get away with the "dec ax" esc check (ah becomes 0 eventually).
YES
64b?! Awesome.
sexy.
awesome but buggy
Finally something that doesn't look buggy. Maybe it's high time to code an intro based on different effect?
Quote:
Maybe it's high time to code an intro based on different effect?
Well, in these times I really like "Baudsurfer's Law" also know as the inverse "Moore's Law": The size of the executable divided by two with every release :-)
Nice example of what happens when knowlegde is supplemented with experience.
AWESOME, for
- the prod itself, it's nice
- the size
- the well written and documented source code
Heya, even ESC support and speed sync included.
BIG THUMB UP !
- the prod itself, it's nice
- the size
- the well written and documented source code
Heya, even ESC support and speed sync included.
BIG THUMB UP !
Holy KRAP how does that work in 63 bytes....
WOW! JAWBREAKING!
and the "texture" on the wall is designish too :D
on a side-note the french demoscene is happy to get back a so much talented coder :D
and the "texture" on the wall is designish too :D
on a side-note the french demoscene is happy to get back a so much talented coder :D
That's F-ing awesome
Excellent! Can't even imagine how this can be done.
@baudsurfer, if you are still a member of RSi, why don't release this prod as a RSi prod?
BaudSurfer just demonstrated that "64 bytes should be enough for everyone".
Holy fuck! Yeah!
-_-'
What Cyg said.
Wow (for the size)
Impressive for 64b
amazing
Not bad from the cammed YouTube video capture. ;)
wild
Awesome.
raymarching ?
Not bad!
Good Job there!
magic
!
.
I just can't believe that my post right here occupies more bytes than the actual size of this release's binary :')
THUMB EFFING UP, man!
THUMB EFFING UP, man!
:O 64b... I have to repeat to myself... 64b...
64b nice. still the colors could be better.
submit changes
if this prod is a fake, some info is false or the download link is broken,
do not post about it in the comments, it will get lost.
instead, click here !