BadApple!! by FLM | ||||||||
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popularity : 69% |
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alltime top: #3240 |
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added on the 2012-11-24 00:49:00 by Stef |
popularity helper
comments
didn't work in gens and didn't run on my ntsc sega-genesis. Not sure what to run this in. any ideas? I'm excited to see it
wait- this could be my fault
nope. pretty sure it doesn't run i gens or ntsc hardware. youtube?
Works fine in Kega Fusion.
This is pretty cool. I'm not familiar with the video since before, so at first I thought it was something related to the Cotton game series when I saw the girl flying on a broom. But I guess there's no relation.
Does the codec do any kind of inter-frame prediction? It looks like most of the time tiles will remain exactly the same for several frames in a row.
Does the codec do any kind of inter-frame prediction? It looks like most of the time tiles will remain exactly the same for several frames in a row.
sigflup: did you try fixing the checksum? Kega Fusion says it's broken. Doesn't run on gens here either but on more acurate emulators (kega fusion, regen) it's fine.
Cool kawaii anims with entertaining music.
I like how you use the two colour scheme and the transition between drawings.
I like how you use the two colour scheme and the transition between drawings.
Cool animation player!
It ran fine on my pal Megadrive (using an Everdrive cart). Only thing is that music finished playing before the animation, which I'm guessing could be because the animation only runs on 50Hz on my PAL unit instead of the expected 60, while the music is output at "full" rate.
Still, very smooth and nice looking anim player!
Still, very smooth and nice looking anim player!
Oh, and it looks way, WAY better than that version shown in the youtube clip third_dot posted.
Video please? The youtube clip looked great already...
I herd u like videos of demos, so we made a video of your video demo of a video. So you don't have to watch the original work.
yay!!
Nice! Does anyone have a link to the original Japanese 0.7 version? I looked through my files and all I could find was v0.6, and the original link is already dead, unfortunately.
Holy fucking shit! nice job!
Wow, impressive. What are the chances of making a similar codec for the SNES? It has a lower output resolution after all, which may decrease the processing requirements.
Just installed an emu for this and it was worth while. Lossless encoding rules a lot - an wise choice of the input of course :-)
video/yt please(=
seksi!
cool archievement
wow. nice.
Finally got to see it live!!!! (now that I got my flash-cart working again) Sorry for the 'no worky on ntsc' comments. That was my fault
animu kawaii uguu~~
kinda cool but I'll reserve my thumb for now...
kinda cool but I'll reserve my thumb for now...
nice tech
cool
I'll reserve my thumb also.
"Don't try to run that on a SNES as it does require Blast Processing." -> i lolled
I'm guessing 68k rendered the scene with, run-lenght encoding. Some jump addresses for different lenghts of lines to be rendered would do the job.
Now if 68k is busy with the screen all the sound job should be passed to the z80. "4 bit ADPCM @ 13 khz" it says, I'm quite sure that z80 on MegaDrive can pull that off.
Now if this is how it's done, I reaaaaaally don't think you deserve a thumb up(no thumb down either).
But maybe I'm missing something? I'd like to hear how you did this.
Also I think the video could've been something original and not just something taken off the internet. But that's just me talking out of my butt.
"Don't try to run that on a SNES as it does require Blast Processing." -> i lolled
I'm guessing 68k rendered the scene with, run-lenght encoding. Some jump addresses for different lenghts of lines to be rendered would do the job.
Now if 68k is busy with the screen all the sound job should be passed to the z80. "4 bit ADPCM @ 13 khz" it says, I'm quite sure that z80 on MegaDrive can pull that off.
Now if this is how it's done, I reaaaaaally don't think you deserve a thumb up(no thumb down either).
But maybe I'm missing something? I'd like to hear how you did this.
Also I think the video could've been something original and not just something taken off the internet. But that's just me talking out of my butt.
Genesis!
Cool prod, well done!
I created a screensaver based around this video a while back in which the white channel alpha blends with the user's desktop. Here's the link if anyone is interested: http://fav.me/d4deer8
I created a screensaver based around this video a while back in which the white channel alpha blends with the user's desktop. Here's the link if anyone is interested: http://fav.me/d4deer8
I wonder if anyone of you ever played the PC98 game and heard the original. It doesn't sound close as good as this. :P
awesome work!
Nice.
Great!
State of the art!
OMG! waiting something like that on NES
Subj running on NES: http://www.youtube.com/watch?v=cuMkI6cDKMs o_O
Best SEGA Mega Drive demo I've seen so far.
NOTE: Run it in USA or JPN (60 FPS) mode. In EUR (50 FPS) mode the music is badly synchronized and stops playing prematurely.
NOTE: Run it in USA or JPN (60 FPS) mode. In EUR (50 FPS) mode the music is badly synchronized and stops playing prematurely.
This demo is actually a Mega Drive conversion of this video. Here is a version with English subtitles.
found a gameboy port of this: http://www.speedyshare.com/FZ3Fe/BADAPPLE.ZIP :D
ima sucker for bad apples!
Awesome work!
snes version is here :
https://www.youtube.com/watch?v=ASUsvXTNgIg
https://www.youtube.com/watch?v=ASUsvXTNgIg
well...
submit changes
if this prod is a fake, some info is false or the download link is broken,
do not post about it in the comments, it will get lost.
instead, click here !
https://dl.dropbox.com/u/93332624/dev/megadrive/demo/BadApple_p2.bin