kite by mrp
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added on the 2009-11-22 12:19:07 by mrp- |
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comments
did feel like wasting my time. won't be watching it again.
I'd keep this if it were on an obscure platform like the Mac because the first cube is cute. But the framework part was slow as hell.
yeah, that framework/scaffolding scene was awfully slow and rather ugly, to be honest it looks like you have lots of overlapping objects there
rest is sorta ok but the quality is all over the place
crap :)
thumb down for that awfully slow scene that has already been mentioned. rest wasn't very interesting either.
nice try. but a piggie.
Funny ugly remakes of demos :)
can't thumb down a cube of cube
but i think you should release more slowly
but i think you should release more slowly
bad music, and the slow part made me press ESC. We're long past fixed pipeline shading.
There are some things made better in this one compared to your previous intros, but overall it's still too incoherent and pointless. I also pressed ESC in the really slow part when the music got very annoying.
what #ponce said
it wasn't shown. basically because we never recieved it. so where exactly did you send it?
you are making progress, but what others said already: dont release at every party, take your time to learn and come up with sth good !
i cant see what went wrong in the cubes+cylinders-part, but it was really slow and this cant be ! you must have fukked up sth heavily there !
also music is terrible !
sorry, but you deserve this after winning money with your Main-64k ;)
i cant see what went wrong in the cubes+cylinders-part, but it was really slow and this cant be ! you must have fukked up sth heavily there !
also music is terrible !
sorry, but you deserve this after winning money with your Main-64k ;)
Really too simple visually, and what the others said about the slow part and your release rate. Also: find a better musician ;)
it's better to release a lot of prods and do small progress with each one, than release something once a year or once in a few years. any mediocre-production is always infinitely better than no production at all.
and heres my thumb
certainly not bad but wouldn't go as far as thumbing it up :p it wasn't that bad looking this time, but the music was...not impressive.
you're getting better! music and effects were OK this time - and it has coder colors :-)
mrp: did you write lug00ber with the zero's instead of the o's? :)
I agree with nosfe on this matter. Rather keep up the steem and release stuff at parties than to release one "very good" demo every second year or so (like some groups do). Learning by doing (and sometimes failing)
Agree with learning by doing, and releasing to get feedback. But there's nothing stopping you from showing half-finished practice stuff to friends, ofc. Lots of other demos were better on KG, but I can understand you're miffed it wasn't shown.
This was bad, so it will get a thumb down from me too. Now go make an awesome demo!
Can someone edit the demo info? If you just read it, it looks like it was @ KG but for some reason wasn't shown (ie preselection/disq)
This was bad, so it will get a thumb down from me too. Now go make an awesome demo!
Can someone edit the demo info? If you just read it, it looks like it was @ KG but for some reason wasn't shown (ie preselection/disq)
:(
It's not that bad.
The scaffolding scene was slow but that's not enough reason to thumb it down for me.
The scaffolding scene was slow but that's not enough reason to thumb it down for me.
submit changes
if this prod is a fake, some info is false or the download link is broken,
do not post about it in the comments, it will get lost.
instead, click here !
Something small(!). Testing new great features :). Sorry about the music. And greets to ate bit.
I didn't have to time to perfectly test it since the deadline was moved to thursday.