Deformations by Deform | ||||||||||||||
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popularity : 59% |
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alltime top: #6054 |
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added on the 2008-09-30 20:46:29 by gentleman |
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comments
I recall this demo, found it while browsing Jean/FBI/CHR's demo floppy collection. Greato.
rulez added on the 2008-10-01 06:26:26 by Hoild
Innovative and a highly polished prod all around
The FIRST demo EVER on the Amiga featuring vector silhouettes (no, Spaceballs' "State of the art" was not first).
Very good tunes here, check them out!
http://www.youtube.com/watch?v=2ts-bruktBk
Very good tunes here, check them out!
http://www.youtube.com/watch?v=2ts-bruktBk
One of the first demos i wathc on my own amiga 500 back in early 90' days. State of the ar code by Musashi/Deform, well known polish amiga coder, later in Union. Great music in demo, great effects, great graphics, still after 20 years amazing demo! Respect!
always liked this one. great musics
yep. this would do a good cdc on the main site
Very underrated demo from Musashi, containing excellent modules from Cloo (“Nelo”) and Seq (“Yu4”). Now, the really interesting thing is that it’s the first demo ever with dancing human-like vectors - it was released 9 months before "State of the Art". I believe not too many sceners are aware of this fact. Chaos/Sanity, who happened to be at the Warsaw’92 party where the demo was released, wrote about it in Raw #5.
Jazzcat, dude, are you reading previous comments?
But indeed, some facts must be written twice (or more) in order to let people know.
Thanks for keeping it alive ;).
Cheers!
But indeed, some facts must be written twice (or more) in order to let people know.
Thanks for keeping it alive ;).
Cheers!
Excellent!
Totally forgot about this one, cool effects, graphics and music + money for nothing 3D objects.
Rubber texture mapped vectors in 1992!
WTF, rubber texture mapping and dancing vector silhouettes in 1992. This was really ahead of its time and a big source of inspiration for some really wellknown/legendary demos released later.
pretty early texture mapping in here, some nice code, but the ugly design kills the whole.
Musashi - a true coding visionar. Very good music and some nice pixels (logos). a lot of cool references to the pop culture of that time (michael jackson, talk talk, dire straits. terminator, first commercial spots in polish TV etc.). Classic polish demo.
Only musashi could do this.
This demo is from march 1992 even. (check end scroll)
Missed this back in the days
Its à milestone! So advanced for its age, Day and time..
Spox!!
This demo is from march 1992 even. (check end scroll)
Missed this back in the days
Its à milestone! So advanced for its age, Day and time..
Spox!!
Jazzcat: this prod from 1990 had dancing human like in it already..
http://www.pouet.net/prod.php?which=19695
http://www.pouet.net/prod.php?which=19695
gotta send my respect to the ones who still had a working version of this disk!
great great stuff! <3
great great stuff! <3
this one is new to me and i enjoyed it a lot!
YT link just added, so enjoy this forgotten gem.
WTF, I didn't thumb this one up yet? Coded by one of the most underrated Amiga coders ever IMHO! Really nice code for its day, I have always enjoyed this demo and always will!
Very nice demo with great effects ahead of its time.
It seems to have nice effects, the same kind like in future crew asm'92 demo..
Nice. Music doesnt fit at all I'm afraid.
Nice. Music doesnt fit at all I'm afraid.
@StingRay:
Yep, Mushashi was a WAY underrated coder of the Amiga scene...
@ leGend:
Well, difficult to say for somone who knows this demo from the very forst release date... =)
Yep, Mushashi was a WAY underrated coder of the Amiga scene...
@ leGend:
Well, difficult to say for somone who knows this demo from the very forst release date... =)
Classic coder porn :)
this is trully awesome, ahead of its time
totally underrated
totally underrated
Crapy, but cute ;)
ok
Many cool routines for 1992!
Musashi was one of the best coders, not in Poland only:)
I've watched this before and thought mixed bag and mostly weird. If the imperfect bitmap morphs are real-time it's worth a thumb. That, early rubber, and the endpart are my best parts.
Texture mapping is isometric, fast, and glitchy, while the Terminator cube is perfect(!) Most vectors are slow, some are glitchy... when varying visuals are rolled into one like this it's hard to vote, but the textured face and endpart bumps it up again.
Download link is broken, but the fixed ADF works.
Texture mapping is isometric, fast, and glitchy, while the Terminator cube is perfect(!) Most vectors are slow, some are glitchy... when varying visuals are rolled into one like this it's hard to vote, but the textured face and endpart bumps it up again.
Download link is broken, but the fixed ADF works.
Impressive then and still is
Great code
YES
A bit of a mixed bag, but the Talk Talk and the overall feeling of the end part sold me.
Musashi rulez!
got something...
Yeah so its released before asm'92 even. Very nice.
I'm torn between "Some cool routines here" and "Come back when you can do them in 50fps"
One of those involves a thumb, just gonna round up.
One of those involves a thumb, just gonna round up.
submit changes
if this prod is a fake, some info is false or the download link is broken,
do not post about it in the comments, it will get lost.
instead, click here !