pouët.net

raytracing sphere by HardNULL [web]
[nfo]
screenshot added by jbogins on 2001-09-07 21:14:14
platform :
type :
release date : may 2000
release party : Attrib compo 2000
compo : pc 256b
ranked : 1st
  • 9
  • 13
  • 5
popularity : 62%
 62%
  • 0.15
alltime top: #13203
added on the 2001-09-07 21:14:14 by jbogins jbogins

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Is Good to see raytrace with 256b, this download include source code !!
rulez added on the 2001-09-07 21:15:18 by jbogins jbogins
looks more like several filled circles in different shades of gray above each other, but maybe it's raytracing.
added on the 2001-09-08 01:44:27 by robotriot robotriot
256b intros must be the most useless thing the demoscene has spawned <g>.
sucks added on the 2001-09-08 02:46:04 by _ _
the real name is: RAYTRACING SPHERE

_ : 256b intro is one the biggest challenge the scene has ever spawned!

I don't thumb this one up 'coz it lacks of "design"
added on the 2001-09-08 18:11:36 by p01 p01
i'd say that only colors #16..31 are used, therefor it looks so "not-cool". the author also was not able to implement the most advanced feature of raytracing (raycasting in this case, btw) which is reflection of other objects (yes, there are no other objects but it's a con anyway)
added on the 2001-12-17 12:19:13 by crs crs
A nice attempt to do a raytraced ball in 256b
rulez added on the 2002-03-05 13:44:11 by Optimus Optimus
What's the point in making 256byte intros? I mean, these products sucks ass. Stop laming, and start making some real prods.
sucks added on the 2002-03-05 15:09:06 by asasel asasel
The point in making 256 byte intros is the same than making one in 64 kbyte: Show the impossible in the given (size) limits. And if you think they're lame, you don't know anything about coding...
added on the 2002-03-05 20:54:03 by tomaes tomaes
i agree with asasel. don't go tell me i don't know anything about coding.. i just think these beauties belong on their separate site since they offer so little audiovisual content. and that mister, is a fact :)
added on the 2002-03-05 21:22:01 by superplek superplek
that sir, is your opinion.

bring on the 256ers
rulez added on the 2002-03-05 21:37:06 by ileaardbei ileaardbei
Asasel: in what are 256b not "real prods" ??
many 256b have nice fx and design which alone deserves respect in regards of "real prods"
and the fact that they fit in only 256bytes makes them even more respectables

my.02E
added on the 2002-03-05 22:05:12 by p01 p01
What's the point in making 256 byte intros?
(I will add:
what's the point in making demos instead of a 3dsMax raytrace rendering (with more beauties and audiovisual content, for sure) ?)

--->
surely the coder of this thing took a lot of fun by making "something" and pushing some byte.


word.
added on the 2002-03-05 22:53:54 by elric elric
A good 256b is damn amazing. Take most things by baze, for example.. neat effects, in a tiny piece of code.

But man, this is the demoscene, not a coding contest.. one moving sphere doesn't constitute anything.
sucks added on the 2002-03-05 23:01:23 by golrien golrien
the sphere must be calculated like z=sqrt(r^2-x^2-y^2), but it is not raytracing, i havent looked at the source, but i think it is "only" a distance calculation.

the sucker polygon-heads cannot do this anyway. :)
added on the 2002-08-14 20:41:42 by lgdt lgdt
Seems fake, too fake...
sucks added on the 2003-01-23 02:08:02 by shash shash
rulez added on the 2005-11-13 11:57:17 by wie8 wie8
yeah, fake. that's what many effects base on.
rulez added on the 2006-05-03 18:47:07 by René Madenmann René Madenmann
:/
added on the 2006-06-21 16:57:11 by spritus spritus
:\
added on the 2006-06-21 21:02:13 by bdk bdk
Pretty average.
added on the 2006-06-21 21:25:39 by Preacher Preacher
:/
sucks added on the 2006-10-27 10:06:58 by bitl bitl
ok
Pig it is
added on the 2007-12-15 22:10:49 by nitro2k01 nitro2k01
rulez added on the 2007-12-17 01:40:21 by texel texel
ok.. its a fake, but nice =)
rulez added on the 2008-04-23 19:47:58 by pera pera
Large code... slow, standart palette, but OK.
added on the 2008-06-07 10:52:36 by Neko Neko
sp here, bp there
rulez added on the 2009-02-06 19:03:29 by Pirx Pirx
moves smooth and i like it.
rulez added on the 2012-06-23 14:10:13 by sensenstahl sensenstahl

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