FOG Intro by Psychosis & Falcon Owners Group | ||||||||
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added on the 2006-09-28 22:02:20 by Argonaut |
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This is an intro for the Falcon Owners Group that I did in 1996 I think. Never released until now. I tried it on my Falcon recently and it didn't really seem in sync and the music sounded bad. Then it ended suddenly. Still, something for the Falcon :-)
added on the 2006-09-28 22:03:59 by Argonaut
Thumb up for happy mid-nineties memories, and also for the fact that it seems to run on the Aranym emulator/virtual high-end Tos clone, at least the Mac version of it, albeit without any sound :-)
Do you have any other bits and pieces of unreleased Falcon '030 coding business still hanging around?
Do you have any other bits and pieces of unreleased Falcon '030 coding business still hanging around?
TY - I'll see what I can find, the main unreleased thing is a shell for the Falcon Owners Group disk mag. No articles or other files to go with it tho.
I'd be interested to learn more about this shell, is it in any way comparable, in features and aesthetics to contemporary Falcon diskmag shells, such as the Diskbusters or Maggie Falcon edition, (speaking as a past and current diskmag editor of course!)
Well no thumb up; ripped music, only flatshade 3d of moderate sizes. But it brings up nice memories of the FOG diskmag.
Thanks for releasing lost intros like this! :)
Thanks for releasing lost intros like this! :)
I haven't looked at the Falcon version of Maggie, though I've seen some of the screenshots. I think the FOG shell might compare quite well, but I need to make a mock up magazine.
As for the intro, it's of course quite lame, but the objects are actually not limited in size since it only draws the deltas anyway bearing in mind it's a full rez 16 bit chunky mode.
As for the intro, it's of course quite lame, but the objects are actually not limited in size since it only draws the deltas anyway bearing in mind it's a full rez 16 bit chunky mode.
Cool with a deltafiller, I guessed the sizes were limited due to hicolour fill-limit, but apparently not so then.
I don't think it's lame, but ripped music really is a minus. I like the RGB-spline to remove ad fade in the picture as well.
I don't think it's lame, but ripped music really is a minus. I like the RGB-spline to remove ad fade in the picture as well.
Yeah I didn't have original music and graphics, hadn't got any Falcon contacts. Should have really made the effort with regards to that. Also I think the RGB fade was a bit overused and slow. Finally of course I should have made more of the use of the deltafiller, instead of having fast moving small objects I could have had larger higher polygon objects, though not moving around so fast. Hindsight eh? ;-)
well, all was already written here... good it wasn't lost at least !
and well... I hope there's more stuff to come ;-) (even if ain't fresh). cheers.
and well... I hope there's more stuff to come ;-) (even if ain't fresh). cheers.
I like the music, even if it has been ripped!
hmm.. nothing special. the gfx are cool, but not enough to thumb up
nothing special but good to see something other i never got my hands on before!
Thumb up bcoz of WHY NOT? ;)
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