pouët.net

Short Puzzle by Dope [web]
[nfo]
screenshot added by elkmoose on 2006-09-26 11:05:02
platform :
type :
release date : september 2006
release party : black birdie 2006
compo : combined demo
ranked : 1st
  • 6
  • 16
  • 10
popularity : 59%
 59%
  • -0.12
alltime top: #51765
added on the 2006-09-25 10:47:09 by ManJIT ManJIT

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Short party prod made at the awesome Black Birdie III ;).

Requires August 2006 DirectX SDK

Has problems with 64-bit machines
added on the 2006-09-25 10:48:33 by ManJIT ManJIT
Needs 2.0 shaders as well(?)
The ascii sucks ;)
added on the 2006-09-25 11:28:19 by fred_nd fred_nd
nice idea, and good to see a decent demo at bb3
rulez added on the 2006-09-25 11:29:30 by hollowman hollowman
Of course the ASCII sux. I made it!

Any ASCII artists out there?
added on the 2006-09-25 11:36:26 by ManJIT ManJIT
mememe ;)
added on the 2006-09-25 11:43:12 by fred_nd fred_nd
Didn't run at work (I've DX August 2006 dlls), I'll try it at home.
added on the 2006-09-25 12:52:44 by Skate Skate
Fuckin .Net shit
sucks added on the 2006-09-25 13:31:13 by Zplex Zplex
yup
sucks added on the 2006-09-25 15:15:52 by gentleman gentleman
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
Error in the application.
-2005530520 (D3DERR_DEVICELOST)
at Microsoft.DirectX.Direct3D.Device.Reset(PresentParameters[] presentationParameters)
at Microsoft.DirectX.Direct3D.Device.OnParentResized(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnResize(EventArgs e)
at System.Windows.Forms.Form.OnResize(EventArgs e)
at System.Windows.Forms.Control.OnSizeChanged(EventArgs e)
at System.Windows.Forms.Control.UpdateBounds(Int32 x, Int32 y, Int32 width, Int32 height, Int32 clientWidth, Int32 clientHeight)
at System.Windows.Forms.Control.UpdateBounds()
at System.Windows.Forms.Control.WmWindowPosChanged(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
EngineTest
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/DOCUME~1/Ralf/LOCALS~1/Temp/Rar$EX04.406/Short_Puzzle_by_Dope/Short%20Puzzle.exe
----------------------------------------
Dope.DDXX.DemoFramework
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Documents%20and%20Settings/Ralf/Local%20Settings/Temp/Rar$EX04.406/Short_Puzzle_by_Dope/Dope.DDXX.DemoFramework.DLL
----------------------------------------
Dope.DDXX.Graphics
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Documents%20and%20Settings/Ralf/Local%20Settings/Temp/Rar$EX04.406/Short_Puzzle_by_Dope/Dope.DDXX.Graphics.DLL
----------------------------------------
Microsoft.DirectX.Direct3D
Assembly Version: 1.0.2902.0
Win32 Version: 9.05.132.0000
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll
----------------------------------------
Dope.DDXX.Utility
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Documents%20and%20Settings/Ralf/Local%20Settings/Temp/Rar$EX04.406/Short_Puzzle_by_Dope/Dope.DDXX.Utility.DLL
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Microsoft.DirectX
Assembly Version: 1.0.2902.0
Win32 Version: 5.04.00.2904
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll
----------------------------------------
Dope.DDXX.DemoEffects
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Documents%20and%20Settings/Ralf/Local%20Settings/Temp/Rar$EX04.406/Short_Puzzle_by_Dope/Dope.DDXX.DemoEffects.DLL
----------------------------------------
Dope.DDXX.Input
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Documents%20and%20Settings/Ralf/Local%20Settings/Temp/Rar$EX04.406/Short_Puzzle_by_Dope/Dope.DDXX.Input.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


sucks added on the 2006-09-25 17:19:08 by [ej] [ej]
didn't run here.
added on the 2006-09-25 18:31:57 by a_lee_n a_lee_n
thumbs down for the platform.
sucks added on the 2006-09-25 19:39:40 by anesthetic anesthetic
Thumbs up for the platform.
rulez added on the 2006-09-25 19:53:36 by Radiant Radiant
Stop namevoting this!
I get a black screen in the middle of the demo.
sucks added on the 2006-09-25 22:02:52 by xernobyl xernobyl
what anesthetic said.
sucks added on the 2006-09-25 23:56:03 by got got
ok, is there anyone who's actually seen this?

also, anesthetic zplex got etc; you're a bunch of losers. if we ever meet at a demoparty then i'm going to throw a glass of beer into your faces for being such shallow assholes.
added on the 2006-09-26 09:15:00 by skrebbel skrebbel
It worked at the party and puss på er ;)
rulez added on the 2006-09-26 09:18:07 by orbiter orbiter
rotfl
sucks added on the 2006-09-26 11:05:26 by elkmoose elkmoose
Just crashed on load here. I'm not intending to install a load of extra stuff to get it to run. Will take a look if you make a final that runs on a general pc.
added on the 2006-09-26 13:48:39 by psonice psonice
piggie for the platform (and for the prod)
added on the 2006-09-26 15:39:09 by Skate Skate
crashses...
djesus skrebbel u sound like a titan member ;)
added on the 2006-09-26 15:53:08 by alien^PDX alien^PDX
I will never understand those people who give thumbs down just because of a platform choice.

How about trying to appreciate the actual work of sceners, which is what Pouet is about (among other things), instead of throwing shit at people because they use a technology you don't like or you don't understand?

I thought Pouet was about demoscene productions, not commercial products reviews...
added on the 2006-09-26 16:24:38 by keops keops
cute concept
rulez added on the 2006-09-26 18:29:39 by lithis lithis
it's not about emotions towards the technology. ok i admit being a bit of an asshole here but to me it's not more than a wild prod if it's not running on anywhere else than its development environment (yes, .net still is one).
Black screen in the middle
effect is fresh :)
added on the 2006-09-26 21:29:27 by _wheely_ _wheely_
"I thought Pouet was about demoscene productions, not commercial products reviews..."

Indeed - and unlike commercial products, a demoscene prod should not require tons of stuff/crap to be installed prior to running it.

I hope there will be a final, otherwise its just worth another thumb down...
added on the 2006-09-26 21:51:03 by T$ T$
hmmm, I think that assistance to people who cannot see is necessary if limited to a specific platform to start.
When they are supported, I might obtain thumb. :)
added on the 2006-09-27 10:10:05 by got got
sucks added on the 2006-09-27 11:25:52 by gg|rhg gg|rhg
Quote:
Indeed - and unlike commercial products, a demoscene prod should not require tons of stuff/crap to be installed prior to running it.

You mean.. like an OS?

About the demo... well... dope är bajs. ;)
added on the 2006-09-27 19:39:28 by ekoli ekoli
Quote:
it's not running on anywhere else than its development environment (yes, .net still is one)


hahahaha

hey baby wake up from your a sleep!
we have arrived onto the future!
and the whole world is become......
elektronik, supersonik, supersonik, elektronik!!

the godly clueshoppe is over there, hurry up...
added on the 2006-09-28 15:45:16 by rmeht rmeht
added on the 2006-09-28 15:53:28 by Preacher Preacher
I was thinking about thumbing it up just to annoy all the retards out here, but then I realized I'd rather say that it was a good partyproduction and that I am eagerly awaiting stuff they've spent more than a day working on.
added on the 2006-09-28 17:09:41 by wix wix
Nice partyprod.. and it DOES work on my machine.. for a while anyways.. even if my machine was the first you tested it on.. hehe
rulez added on the 2006-09-28 21:17:54 by _Chucky_ _Chucky_
sucks added on the 2006-09-28 22:54:07 by las las
Good work Rmst and ManJIT getting this finished while the Polish vodka was flowing... ;) The music is also a quick production, in case anyone wonders otherwise. We will spend more time on our next bigger production, fear not. :)
rulez added on the 2006-10-01 23:22:03 by scanner scanner
this was entirely bad
added on the 2006-11-26 19:47:52 by Gargaj Gargaj
fuck dope!
sucks added on the 2009-09-20 01:17:06 by Queen_Luna Queen_Luna

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