1k-OpenGL-Boulder by Tristar
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alltime top: #2075 |
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added on the 2004-03-16 13:54:26 by hitchhikr |
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comments
Hey, I can see it here! (does these computers at the university finally have 3d acceleration?) It works, it's fast, less than 1kb running from inside the zip without bugs (does it have a dropper or not?). Effect is great, balls are soooooo smooth!!! Excelent =)
rulez added on the 2004-03-16 14:05:14 by Optimus
not at all the first opengl-effect in less than 1k as the nfo states. not too good either, but certanly not bad. hope to see a 4k from you soon, tho ;)
I'd like to know how to make compatible intros in few size and OpenGL without any problems. Many 4kb intros with droppers don't work always, I hate that, and I still prefer software rendered DOS stuff just for that. I would like perhaps to read a tutorial about coding OpenGL in asm, without dirty tricks, stuff that work. Where can I find one?
nice and smooth, nothing spectacular. Smooth.
Smooth. Nice for a 1k
Runs *a bit* to fast here, but looks nice. :)
yeah nice and clean for 1k.
Nice
wow !!!
ownage :D
ownage :D
good 1k, but nothing spectacular
not bad
small, fast, smooth, high resolution... and as far as I know the first true Windows 1k in the database.
It seems to nicely fill the gap between 4k and 256b.
It seems to nicely fill the gap between 4k and 256b.
damn...nice work, dude!
Nothing extraordinary, but pretty still pretty neat.
k
rulez
Very nice.
ok, good for the compression... but it looks exactly like vectorballs =)
hum.. killed my machine after I pressed ESC
:)
a p4 2.8Ghz with radeon 9600..
gluSphere powa :)
not bad
not bad
Not bad, not good either.
ogl in 1k, that's nice!
could be smaller, but i like the colors
nice work !
Impressive!
not bad
very cool!
There is a lot of stuff in a small space here. True, there is not much on screen, but Windows and OGL take a lot of overhead. It's nice to see that the overhead can be packed into less than 1K, leaving some room for a simple effect.
respekt
I was expecting a Boulder Dash-clone to be honest when i saw teh title :/
Still it's damn smooth and it's damn small, so up it goes.
Still it's damn smooth and it's damn small, so up it goes.
lookin' better, here's my thumb!
final looks great - definately a thumbup in 1k
has a certain "WE ARE BACK" feeling doesnt it? ;D
nice for the size (tm) (;
Cool
sweet update ;)
got balls !
nice!
you needn't be so worried about ordinal importing. com-dropping itself already makes the intro less compatible (eg. it won't run from a cd). so the way to go is to release both a tiny optimized version and a safe 'unoptimized' exe.
The final rulez. Nice colors!
it was alright, ive seen better ogl 1k's though. probably some of them were smaller too.
its great!! THANKS 4 PLAYING WITH IT!!
fresh
tristar minus red sector inc =)
H: if you drop the file to the current directory, it does not run from a cd, it you drop it to c:\, it fails under certain network conditions.
Upi made both a 98-only version (512b) and an xp-friendly one (larger), the latter runs well here. It's included in Hugi 24.
Upi made both a 98-only version (512b) and an xp-friendly one (larger), the latter runs well here. It's included in Hugi 24.
I wouldn't call this boulders, but sinus bobs!!!
Well done.
funny and did not fuck off my computer as use to do 99% of 1K, 4K prods.... deserves a thumb up!
Just a few spheres didn't impresse me, even in 1k :S
nothing fancy
i don't see what's so impressive about doing an OGL demo in 1k... utilizing OGL is just some function calls where doing this without OGL in software would require much more work. no thumb up for using OGL in 1k and no thumb up for this - rather lame - effect sorry
Those balls look almost edible!!
Mindboggling. Not. But it's nice, at least..
Nice. It has a certain oldschool flair. :)
Good job. Runs rather fast here. ;)
Hmm. Dunno ... Sounds like it was pretty tricky to code but the result does not look so impressive, even for 1k. Also seems to mess up all icons, here (XP/SP2).
slower than a cack thistle, but nice rendering
super smooth.
very good shaded 3D balls, rotating and waving effect
boules
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