equalize it by Lego [web]
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popularity : 59% |
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added on the 2003-12-24 13:02:34 by xyz |
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you need ~2GHz and opengl to listen to C=64-music these days? ;)
absolute rulez
f1 needed on a 3ghz ;\
I use to press enter too
my fav muzicdisk
f1 needed on a 3ghz ;\
I use to press enter too
my fav muzicdisk
The tunes are classics, and a good choice collection. But the code is so bad it hurts.
hint:
try to disable "force vsync" (or similar) in your driver config.
if you want the sound to have priority over video just press f12 (disables ringbuffer)
to iblis...:
340fps on a 2,4GHz CPU w/ both equalizers
400fps w/o equalizer
-- almost the entire product has been scripted using my homegrown script language...understand it just as some kind of flash like self contained dev environment :)
the exe that is shipped with this product can be used to create new demos / appz (rename it to tks.exe and try "tks -h" :)
so enough for today cheeeeerio
try to disable "force vsync" (or similar) in your driver config.
if you want the sound to have priority over video just press f12 (disables ringbuffer)
to iblis...:
340fps on a 2,4GHz CPU w/ both equalizers
400fps w/o equalizer
-- almost the entire product has been scripted using my homegrown script language...understand it just as some kind of flash like self contained dev environment :)
the exe that is shipped with this product can be used to create new demos / appz (rename it to tks.exe and try "tks -h" :)
so enough for today cheeeeerio
lithis: Why yes, you need that nowadays. In fact, if you open a C-64 nowadays you will see that The Shadow Government has replaced the internals with a 2.6GHz P4 system in our collectively induced sleeps, so there is no escape!
Improve your code / script, and then release something fast :P Not a thumb down for me because of the tracks :|
eats way too much cpu :O
explanation:
a screen shot of the very same script engine which I have just ported to amiga 68040+fpu.
the jit table is about 900 lines of assembly code
and speeds up the execution of the rotozoom example script by 126 times :)
(0.61 vs 77 fps)
(did some1 say release sumthing fast ?? *fg*)
a screen shot of the very same script engine which I have just ported to amiga 68040+fpu.
the jit table is about 900 lines of assembly code
and speeds up the execution of the rotozoom example script by 126 times :)
(0.61 vs 77 fps)
(did some1 say release sumthing fast ?? *fg*)
tum de dum..
heres a bugfix release
- fullscreen mode on nvidia cards / window resizing...
- default behaviour is to only eat as much cpu time as needed (~30% on amd2400+ / geforcefx 5200), can be toggled with "L" key
get the "viewer" here http://tkscript.de/files/tks-setup.exe (win32)
resp. http://tkscript.de/install_tks.sh (linux)
and the properly formatted datafile here:
http://tkscript.de/tkx/equalize_it.tkx
press "return" for fullscreen video...
greetings
p.s.: quad posting saugt =)
heres a bugfix release
- fullscreen mode on nvidia cards / window resizing...
- default behaviour is to only eat as much cpu time as needed (~30% on amd2400+ / geforcefx 5200), can be toggled with "L" key
get the "viewer" here http://tkscript.de/files/tks-setup.exe (win32)
resp. http://tkscript.de/install_tks.sh (linux)
and the properly formatted datafile here:
http://tkscript.de/tkx/equalize_it.tkx
press "return" for fullscreen video...
greetings
p.s.: quad posting saugt =)
for thumbing up your own prod
frisch aus der forschung: machen sie es klar!
if you say so.
at least it was fun creating it (a quick hack during a joint evening with dsn shortly before xmas 03)
the original release back then was a mess, I admit it. but I still keep around a current version of this one and it requires <5% CPU time nowadays and it'S stable ;)
at least it was fun creating it (a quick hack during a joint evening with dsn shortly before xmas 03)
the original release back then was a mess, I admit it. but I still keep around a current version of this one and it requires <5% CPU time nowadays and it'S stable ;)
btw. the latest version of the win32 runtime suitable for that equalize.tkx file can be d/l here.
unzip it, "cd" to that dir, then run
unzip it, "cd" to that dir, then run
Code:
C:\somewhere\tks>tks -pp plugins/ equalize_it.tkx
backslash over board.
kk, thx for data. ;)
2GHz CPU required for a 6502 emulator and a starfield? You gotta be kidding.
Wouldn't have been to hard to include a batch file, right?
Also bwuahaha ... 100% CPU load on a AMD64 3500+ ... I wish stuff like stargazer or debris was coded like that, so we'd require 10THz machines to run them.
Also bwuahaha ... 100% CPU load on a AMD64 3500+ ... I wish stuff like stargazer or debris was coded like that, so we'd require 10THz machines to run them.
and i'm sick of makin these fuckin videos, fokes! so um, fokes, im FUCKIN RETIRED
I updated the [download] link
so, no need for shell haxx0ring, just click the .exe.
the original versions are still included in the .zip
..for anyone to see how buggy this was 5-6 years ago
(guess my machine was the only one that ran it fine back then..*g*)
flynn_nrg: no, actually it requires ~200Mhz ;) (if I take the CPU load (5..10%) reported by the taskmanager and scale it by the CPU clock frequency ~2800MHz)
the load very much depends on which tune is played.
I used a (by now) very old version of sidplay, current ones are probably better/less CPU intensive.
however, there's more important stuff to do than improving this sucker so I leave it as it is.
so, no need for shell haxx0ring, just click the .exe.
the original versions are still included in the .zip
..for anyone to see how buggy this was 5-6 years ago
(guess my machine was the only one that ran it fine back then..*g*)
flynn_nrg: no, actually it requires ~200Mhz ;) (if I take the CPU load (5..10%) reported by the taskmanager and scale it by the CPU clock frequency ~2800MHz)
the load very much depends on which tune is played.
I used a (by now) very old version of sidplay, current ones are probably better/less CPU intensive.
however, there's more important stuff to do than improving this sucker so I leave it as it is.
lego namevoting
Cool presentation of some SID great tunes.
Could you do the same with the best Art of Noise tunes, please?
Could you do the same with the best Art of Noise tunes, please?
chromag/noname: thanks :-) (and hi!)
Shockwav3: You are right, it also happens on my current PC.
Somehow I must have fixed it in the meantime.
Here's a newer release (01Jan2010), load is 4% on my 2,8GHz CPU.
2010 update
Shockwav3: You are right, it also happens on my current PC.
Somehow I must have fixed it in the meantime.
Here's a newer release (01Jan2010), load is 4% on my 2,8GHz CPU.
2010 update
I almost can't believe it's been 8 years since this one was done.. I just noticed that on my current PC the CPU load was way too high (~30%.. thought I had fixed that)
so here is this update. should be in the ~5% ballpark now (depending on the tune being played. some take up to 30%).
press F3 to disable the SID emulation (in order to see how much load the graphics take)
p.s.: I don't expect any kudos for this. it still would be nice if someone could test this to confirm that I finally got that freaking engine more or less right :-)
so here is this update. should be in the ~5% ballpark now (depending on the tune being played. some take up to 30%).
press F3 to disable the SID emulation (in order to see how much load the graphics take)
p.s.: I don't expect any kudos for this. it still would be nice if someone could test this to confirm that I finally got that freaking engine more or less right :-)
nice tunage!
submit changes
if this prod is a fake, some info is false or the download link is broken,
do not post about it in the comments, it will get lost.
instead, click here !
requires SDL, OpenGL 1.0 and a rather fast processor (~2GHz).
tested with ATI Radeon9500pro+2,4Ghz Athlon, ATI RageMobility
M1+800MHz Duron (ooooooold), ATI Radeon7500+2Ghz Athlon,
NVidia Geforce(4) (MX)...
if you have a slow machine..:
press space to enter "non-realtime" graphics mode (i.e.
all CPU time will be free for audio)
press f1 to disable the equalizer
press f3 to disable soundoutput at all (...)