pouët.net

Incubator
screenshot added by canmom on 2025-04-22 19:17:54
platform :
type :
release date : april 2025
release party : Revision 2025
compo : animation
ranked : 4th
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popularity : 40%
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  • 1.00
alltime top: #71396
  • canmom canmom [graphics, music, animation]
added on the 2025-04-22 19:17:54 by canmom canmom

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Creepy!
rulez added on the 2025-04-22 21:54:42 by Mystra Mystra
Thank God this is not strange or creepy in the slightest xD
I wonder how much that would require size wise as a demo
rulez added on the 2025-04-22 22:00:25 by HellMood HellMood
I chose to render in Cycles rather than Eevee because I wanted the nice subsurface scattering on the waxy material, that's the main thing that's hard to reproduce realtime I think. The other difficult parts would be finding a way to compress all the animation data and do skinned mesh rendering on the character. She's fairly low poly though, so it would be fun to find out how much of this could port into demo land! The differential growth and fluid effects are too slow for realtime in Geometry Nodes, but I'm sure they could be optimised a lot.

The recording of the erhu would also be difficult to compress. I really like that I can include the physical instrument I play, but it's hard to use in a small demo.

Thanks for watching! I'll upload the Blender file when I get home.
rulez added on the 2025-04-22 22:27:53 by canmom canmom
nice
rulez added on the 2025-04-23 11:18:37 by SiR SiR
sorry, realised self-thumbing is poor etiquette. I'm not sure if this will override it with pig, I can't see the option! will not do so again in future
added on the 2025-04-23 23:56:12 by canmom canmom

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