the so complete pouët.net oneliner
- 2004-03-02
- http://rgba.planet-d.net/iq/fractals/f3d/f3d_gfx03.htm
- 2007-04-23
- trace, you coward, make an 64k intro instead
- 2007-08-02
- i don't, but I'll test anyway :)
- 2007-08-31
- everyone has a raytracer these days.
- 2007-09-08
- it's not impressive at all indeed.
- none. the only decent gpu raytracer i know about is the one of saarbrucken guys, but it's still not fast enought
- 2007-09-17
- [url=http://www.rgba.org/iq/trastero/flt_debris.flv]debris, by Fairlight[/url]
- flt_debris at http://www.rgba.org/iq/trastero/flt_debris.flv
- masterm, it's a joke man. Debris with flt's style... whatever
- 2007-10-03
- could anyone confirm Breakpoint 2008 dates? (21-25 March??) kThx!
- thx ryg
- 2007-11-05
- and implementations for 2010? pfffffff
- you mean nvidia?
- 2008-01-17
- wavewriter for the 195/95/256 available at www.rgba.org :: prods
- 2008-03-12
- i don't know what borderik means, but I agree with him :)
- damn, I meant, "Broderick" of course
- bass?
- 2008-07-18
- i'm jealous :(
- finally not, I was damn stupid for the plane tickets (late)
- 2008-07-22
- cool, optimus. how little is it btw?
- 2008-07-28
- mr underscores, glsl compliance
- (I meant that nvidia should follow it, of course)
- 2008-07-29
- the main drawback of ogl support by ATI for regular demomaking has been the lack of antialised frame buffer objects imho, but it's finaly implemented \o/
- 2008-09-07
- parapete: given a derivable potential function f(p)=0, the distance to it can be estimated by doing d=f(p)/|grad(f(p))| It only works as get closer to it.
- I think so, yes. (look, it's like taking the first term of a Taylor series)